Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-03-2005 , 07:21 PM
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UV Problem

I am trying to make a UV map for a room that I have put together. But the tga does not have a black background on my computer. I looked at it on another computer and the blackbackground is there. I am using UV Snapshot to create the UV map. Was wondering if anyone could help me with this problem.

# 2 08-03-2005 , 02:22 AM
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post a few screenshots of ur problem so everyone can understand better wat exactly is ur prob.user added image

# 3 08-03-2005 , 02:34 AM
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Are you using the same program to read the TGA files on both computers. Some programs interprete the data differently.



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# 4 08-03-2005 , 08:55 PM
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Here is the Targa Image that I am getting. They were both Adobe programs one was Adobe Reader and the other is Adobe Photoshop. I opened it and got a little bit of a different result today as the outlines are black-where they were white when i originally posted my message. Thanks a lot by the way guys.

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# 5 08-03-2005 , 11:19 PM
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doesn't sound like a maya software problem! maybe a g card thing or...?

# 6 09-03-2005 , 02:54 AM
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Im not to sure what a g card is. Can anyone dumb it down a shade for me. Thanks a bunch user added image

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