This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I used to use Softimage/XSI years ago and it had/has a very useful animation tool called a spline deformation. I'm trying to find out if Maya has a similar capability. For example, let say that you've drawn a curve in the shape of a roller coaster and you have a nurbs sphere that is in the shape of worm. What I want to be able to do is to have the worm animate along that path and distort or deform to the shape of that path/curve as it's going along.
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