Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I stumbled on a little problem and I hope you can help me.
For some reason, when I applied checkers texture on my model, the numbers were inverted (like in a mirror).
I scaled the UVs by -1 so the numbers look fine, but now the UV Editor shows that the UVs are inverted.
Anyone Knows why it happens?
I checked for opposite polygons or normals but everything seems to be fine.
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