Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-11-2003 , 06:53 PM
ade90054's Avatar
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Join Date: Oct 2002
Location: England
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bump maps?

Hi all,

Does anybody know of a way to combine 2 procedural textures into 1 then use this as a bump map for a shader, my test is a checker mixed with a cloud map, i then want to use this as the bump info for a different shader? Any ideas? user added image thanx

# 2 06-11-2003 , 07:16 PM
ade90054's Avatar
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Join Date: Oct 2002
Location: England
Posts: 143

Don't it :)

Don't worry guys, just found out 1 way of doing it. Just connected the out alpha of both the cloud & the checker into a blend colour utility, then connected the blend into the bump of the shader, works nicely user added image


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