Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
I deleted all my keys ( I think) but still there is movement. I can't find what's wrong! Thanks Mário.
Thread by: said Subscribe
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said
by said
30-04-2003|07:24 PM
Replies: 12
Views: 2,476
ok, i am trying to animate a motor. I want the piston to move up and down the cylinder when the crankshaft rotates. I can get it to do this motion...
Thread by: Forum_snowboarder33 Subscribe
Views: 1,677
Forum_snowboarder33 29-04-2003|11:23 PM
Replies: 5
Views: 1,677
Hi, What is the best method for fixing poor skinning results, other than going back to the skinning itself, maybe some sort of deformer???
Thread by: ade90054 Subscribe
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ade90054 29-04-2003|04:47 PM
Replies: 4
Views: 1,796
Hey guys, I thought I'd share what I've been doing for the past month in animation. This is what I mainly want to do, hopefully I'll be...
Thread by: GCastro Subscribe
Views: 1,299
GCastro 29-04-2003|04:43 PM
Replies: 1
Views: 1,299
Hello all, Does anybody know how to see the keys that SetDriven key creates in the graph editor?
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Views: 3,159
ade90054
by Jim
29-04-2003|12:48 PM
Replies: 2
Views: 3,159
someone please help.... I 've made a clean (no seam) nurbs model and trying to animate ... made skeleton and painted wights on it but when i...
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Views: 1,389
anil 27-04-2003|01:29 AM
Replies: 2
Views: 1,389
Okay, here's the problem I'm having I hope that the way I did this is clear; it's the only way I could think of giving you a B 4 and after of the...
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Views: 2,725
abie1
by abie1
25-04-2003|05:26 AM
Replies: 9
Views: 2,725
All I want to know is can I bind a skeleton after fully animating it or not? Also, I need to Model a T-Rex by Monday, does anyone know where there is...
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Views: 2,151
abie1
by abie1
25-04-2003|04:10 AM
Replies: 8
Views: 2,151
hey guys does anyone know of any tutorials teach you to rig like this ? or does mike's cover all this stuff ? cya mumbo
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Views: 1,693
mumbojumbo_13
by kal
20-04-2003|02:11 AM
Replies: 6
Views: 1,693
I've been playing with IK joints and stuff in maya, but as far as I know, it has it's limits... As for now, there is a very spesific task I have...
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Views: 3,006
DukerX
by Kurt
20-04-2003|01:56 AM
Replies: 2
Views: 3,006
:rolleyes: hi there, i just want to make a simple spring (not the dynamic's spring but a geometry modeled spring) that will be use as a...
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Views: 2,130
olivermagno 19-04-2003|08:11 PM
Replies: 6
Views: 2,130
Could someone who knows about animation, teach me a way to clean up this video? The problem comes from this: I made the animation, then changed it...
Thread by: Vectorman Subscribe
Views: 2,438
Vectorman 15-04-2003|11:25 PM
Replies: 5
Views: 2,438
ok heres what i have created..nothing flash...but i need to know how to .. A) make the ripples smaller (i used a turbulence field) B) make it...
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Views: 1,976
VAMP1Re 11-04-2003|05:46 AM
Replies: 8
Views: 1,976
The size of the joints seems to be quite large and i have no idea on how to make them smaller, the scale tool doesn't have an effect on them. Any...
Thread by: schmick Subscribe
Views: 1,767
schmick
by schmick
10-04-2003|06:08 AM
Replies: 5
Views: 1,767
Image 1: The hand I designed using Subdivisions with the help of the free hand tutorial here at SM. Thanks a lot for that tut Kevin! Image 2: In...
Thread by: Darkware Subscribe
Views: 2,651
Darkware 10-04-2003|02:03 AM
Replies: 7
Views: 2,651
Hey guys, could someone try to solve this problem, i've built a simple test rig with an IK leg and a Spline IK back, the problem is I cant seem to...
Thread by: ade90054 Subscribe
Views: 2,395
ade90054 09-04-2003|10:00 AM
Replies: 3
Views: 2,395
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I've been trying to rig my characters arm for over a month and the results have been awful. When I rotate the elbow inward I get a lot of...
Thread by: none Subscribe
Views: 2,534
none 04-04-2003|06:12 PM
Replies: 3
Views: 2,534
Hi there, I have set up a cluster to deform an area around the elbow on my character by scaling the cluster (bulging around joint). I then, by...
Thread by: Jim Subscribe
Views: 2,717
Jim
by kbrown
02-04-2003|11:13 PM
Replies: 2
Views: 2,717
hello everyone, I"m am about 6 months into maya now and am working on an idea for a double bass pedal for some drums. I have finished modeling...
Thread by: bigbadbob Subscribe
Views: 2,696
bigbadbob 01-04-2003|08:49 PM
Replies: 5
Views: 2,696
Hi guys, i am wondering how u are u suppose to animate a car, i know nothing about animating as i only know a little on modeling too, so i would like...
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Views: 2,100
mr2turbosw20 28-03-2003|09:27 PM
Replies: 4
Views: 2,100
Hey everyone, i'm starting my first animation, something small and i'm having some problems. I've created a character and it has a rigid...
Thread by: strytus Subscribe
Views: 2,507
strytus 27-03-2003|01:22 AM
Replies: 4
Views: 2,507
A guy showed me once how to turn off an IK handle so you canswitch between IK and FK in an animation but I can't remember how, and now, I need to do...
Thread by: Calvin Subscribe
Views: 2,404
Calvin
by Jim
24-03-2003|12:31 PM
Replies: 5
Views: 2,404
Hi, here is a playblast of a bird character of mine doing a simple jump from one place to another. Keen for critz on weight and general...
Thread by: Jim Subscribe
Views: 2,203
Jim
by Jim
23-03-2003|09:54 AM
Replies: 3
Views: 2,203
Hi, Just keen to know how other people setup skeletons/deformers to achieve realistic skin deformation around the forearm and upperarm when the...
Thread by: Jim Subscribe
Views: 2,122
Jim
by Jim
22-03-2003|08:42 AM
Replies: 2
Views: 2,122
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