Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hello Everyone, I'm wondering if you guys can feed me on some inputs on how to animate a tails kite so it follows along with kites body. When the...
Thread by: Trimeister Subscribe
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Trimeister 25-02-2003|12:27 AM
Replies: 5
Views: 3,094
Im trying to animate and object flowing along a nurbs circle, via motion paths. However, it stops after making one round/loop. How would i do so...
Thread by: StoopidDonky Subscribe
Views: 6,299
StoopidDonky
by kbrown
01-03-2003|05:28 PM
Replies: 2
Views: 6,299
Does anyone have any ideas on how to simulate vine growth or tree growth in maya?? I cant consider paint effects really because I need the tree or...
Thread by: alexgc Subscribe
Views: 1,961
alexgc
by pitbull
02-03-2003|05:23 PM
Replies: 2
Views: 1,961
Hi all - Skinning / Binding question - If you have a character with bulgy loose pants that meet in the middle, how do you make sure to only...
Thread by: dkouts Subscribe
Views: 1,401
dkouts
by Nem
03-03-2003|10:32 AM
Replies: 1
Views: 1,401
Man I love the rig on this DOG=) Anyway About 2 hours of work on the run...
Thread by: Kurt Subscribe
Views: 2,876
Kurt
by Kurt
04-03-2003|04:05 AM
Replies: 12
Views: 2,876
Hi, I want to animate a character… But the problem is that the character is made by sub-d…and in conclusion, after binding it to the bones, to...
Thread by: el_newty Subscribe
Views: 1,875
el_newty 06-03-2003|12:53 PM
Replies: 4
Views: 1,875
i have an existing object that has a working blendShape node with its targets still intact...i would like to add a new target to THAT blendshape...
Thread by: pitbull Subscribe
Views: 8,225
pitbull
by pitbull
06-03-2003|01:22 PM
Replies: 6
Views: 8,225
:banghead: How do I set playback to free????
Thread by: djackson362 Subscribe
Views: 1,905
djackson362
by alexgc
10-03-2003|04:27 AM
Replies: 5
Views: 1,905
when animating how do know how fast the final render will be?? will it be the same speed as the viewports without the surfaces i.e.only the skeleton...
Thread by: cb8rwh Subscribe
Views: 1,699
cb8rwh
by cb8rwh
11-03-2003|12:00 AM
Replies: 2
Views: 1,699
OK - Heres one. Having done some binding, skinning, testing, un-binding,and weight painting, I find that Maya wont let me "Go To Bind Pose" ...
Thread by: dkouts Subscribe
Views: 4,790
dkouts 11-03-2003|05:19 AM
Replies: 1
Views: 4,790
Howdy all- I am currently working on a project where I have a scene file of 135 lego pieces (individually modelled), combined to make a Star Wars...
Thread by: Oculus Subscribe
Views: 2,249
Oculus
by ragecgi
11-03-2003|04:33 PM
Replies: 5
Views: 2,249
Can anyone tell me if I can change the order of my channels. I have created various attributes for my characters hands, but the order of them does...
Thread by: gazzamataz Subscribe
Views: 2,441
gazzamataz 11-03-2003|05:22 PM
Replies: 2
Views: 2,441
i just want to show you what i did. it's only a test. that means there is no breakthrough muscle deformation or like that ;) the file is parted!
Thread by: aibe Subscribe
Views: 2,554
aibe
by aibe
13-03-2003|04:51 PM
Replies: 12
Views: 2,554
Hello all, I have a problem (again) that I hope you guys can help me with: I need to make a label peel off a bottle and then fly off like a sheet...
Thread by: Calvin Subscribe
Views: 2,325
Calvin
by kal
20-03-2003|03:20 PM
Replies: 1
Views: 2,325
Anybody out there done facial animation with Blendshapes?? I have quite a few times, but now I am stuck, I have the orientation set to local, but no...
Thread by: brian_ellebracht Subscribe
Views: 1,915
brian_ellebracht
by Jim
21-03-2003|11:46 PM
Replies: 3
Views: 1,915
Hi, Just keen to know how other people setup skeletons/deformers to achieve realistic skin deformation around the forearm and upperarm when the...
Thread by: Jim Subscribe
Views: 2,083
Jim
by Jim
22-03-2003|08:42 AM
Replies: 2
Views: 2,083
Hi, here is a playblast of a bird character of mine doing a simple jump from one place to another. Keen for critz on weight and general...
Thread by: Jim Subscribe
Views: 2,151
Jim
by Jim
23-03-2003|09:54 AM
Replies: 3
Views: 2,151
A guy showed me once how to turn off an IK handle so you canswitch between IK and FK in an animation but I can't remember how, and now, I need to do...
Thread by: Calvin Subscribe
Views: 2,361
Calvin
by Jim
24-03-2003|12:31 PM
Replies: 5
Views: 2,361
Hey everyone, i'm starting my first animation, something small and i'm having some problems. I've created a character and it has a rigid...
Thread by: strytus Subscribe
Views: 2,459
strytus 27-03-2003|01:22 AM
Replies: 4
Views: 2,459
Hi guys, i am wondering how u are u suppose to animate a car, i know nothing about animating as i only know a little on modeling too, so i would like...
Thread by: mr2turbosw20 Subscribe
Views: 2,057
mr2turbosw20 28-03-2003|09:27 PM
Replies: 4
Views: 2,057
hello everyone, I"m am about 6 months into maya now and am working on an idea for a double bass pedal for some drums. I have finished modeling...
Thread by: bigbadbob Subscribe
Views: 2,638
bigbadbob 01-04-2003|08:49 PM
Replies: 5
Views: 2,638
Hi there, I have set up a cluster to deform an area around the elbow on my character by scaling the cluster (bulging around joint). I then, by...
Thread by: Jim Subscribe
Views: 2,667
Jim
by kbrown
02-04-2003|11:13 PM
Replies: 2
Views: 2,667
I've been trying to rig my characters arm for over a month and the results have been awful. When I rotate the elbow inward I get a lot of...
Thread by: none Subscribe
Views: 2,487
none 04-04-2003|06:12 PM
Replies: 3
Views: 2,487
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Hey guys, could someone try to solve this problem, i've built a simple test rig with an IK leg and a Spline IK back, the problem is I cant seem to...
Thread by: ade90054 Subscribe
Views: 2,354
ade90054 09-04-2003|10:00 AM
Replies: 3
Views: 2,354
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