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Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
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blendshapes
Hi i seem to done my skinning before my blendshapes which the blendshapes will override the movement of the jaw. Any solution or i have to redo it??
Thread by: choo
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Views: 3,800
by
choo
18-04-2011|04:00 PM
Replies:
4
Views: 3,800
saving as obj?
Hi. I need to save on memory and turn my complicated model into an Object file (obj) so i can import it again just as a point of reference. Can...
Thread by: chopkins54
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Views: 1,371
by
chopkins54
31-05-2009|02:25 PM
Replies:
3
Views: 1,371
Camera motion 2
Please help, I'm trying to make a camera travel through a house to display all the different rooms. I have keyframed it all the way. In between some...
Thread by: chris lazy
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Views: 927
by
chris lazy
06-05-2007|01:21 PM
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0
Views: 927
Bacteria Cell Division
Hi guys, I'm trying to create an animation of some bacteria cells dividing and then dividing again ... with this process repeating maybe a few...
Thread by: Chris Miller
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Views: 2,817
by
Chris Miller
24-09-2015|10:26 AM
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0
Views: 2,817
Short Film Animation
I'm attempting a short film in Maya 2016. I'm unsure the best way to animate a walk/run sequence. Would it be better to animate the walk/run from...
Thread by: chris79
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Views: 4,178
by
lauris47
12-12-2015|07:36 PM
Replies:
1
Views: 4,178
Auto Keying
Hi, i a complete noob on Maya, only just got it. I downloaded a prebuilt rig from http://rodri.aniguild.com/blog/?page_id=122 to do some animating...
Thread by: chrisisli
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Views: 1,743
by
chrisisli
29-12-2008|01:36 AM
Replies:
2
Views: 1,743
Skin and joints move appart.
Hi! Just rigged my first character (hunanoid) and skinned it. I'v made a group node for everything to be able to move the character anywhere I...
Thread by: christobal
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Views: 1,925
by
mtmckinley
13-11-2003|05:41 PM
Replies:
1
Views: 1,925
Character riggs pivot point follow Character?
Does anyone know if there's a way to have the character riggs group nodes pivot point follow the character. :confused: I've grouped all the control...
Thread by: christobal
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Views: 6,438
by
christobal
21-11-2003|06:43 PM
Replies:
2
Views: 6,438
Joint Rotation
Is there a way of locking the rotation of a joint around one axis? e.g. I only want the knee joint to rotate around the X and not the Z or Y,...
Thread by: ckyuk
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Views: 3,610
by
Beck_Bristo
02-09-2004|11:11 PM
Replies:
3
Views: 3,610
Helicopter Blades
...HELLO... Here are some days that I break my head, impossible to control the blades with a single blade. problem with Nonlinear- Bend: how to...
Thread by: CLAUDE
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Views: 2,609
by
CLAUDE
13-08-2012|07:29 AM
Replies:
2
Views: 2,609
propeller Helico
Hello Problem rotation proppler Tail rotor axis and Main Rotor Turn not in the axis .. (SeePicture) See:...
Thread by: CLAUDE
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Views: 1,415
by
CLAUDE
25-04-2012|08:18 AM
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0
Views: 1,415
Problem rotating
Hello.. main rotor and tail rotor, Do not turn into main axis high speed not ok slow speed ok. Swing top down.
Thread by: CLAUDE
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Views: 2,021
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CLAUDE
26-04-2013|11:08 AM
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0
Views: 2,021
Rigging a universal joint
I've modeled a universal joint, three pieces all pivots in the proper places. Thing is I am stumped on how to rig this thing. The only tut I've seen...
Thread by: clocker1
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Views: 2,164
by
pawan04
04-01-2014|11:51 AM
Replies:
2
Views: 2,164
Starting animation
I'm looking to start doing some animations and have a few questions that I hope someone can answer. These are questions I haven't been able to answer...
Thread by: Clod
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Views: 2,146
by
Alan
05-02-2004|07:27 PM
Replies:
3
Views: 2,146
exporting maya animation as vrml
I'm trying to export a very basic animation that basically consists of turning on the visibility of objects from maya in vrml format. I have the vrml...
Thread by: cluelessconnie
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Views: 2,535
by
cluelessconnie
15-07-2004|04:43 PM
Replies:
0
Views: 2,535
Character Rigging
A very good tut about how to rigging character ... it's in bulgarian language but the screenshots are clearly ... and you can follow them :) ...
Thread by: ColdWave
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Views: 1,298
by
ColdWave
10-08-2007|10:55 AM
Replies:
3
Views: 1,298
Cheap Mo Cap
If anyone is interested in this thing you can check it out on my blog http://iyosifovblog.blogspot.com/2012/02/cheap-mocap.html Making Footage :...
Thread by: ColdWave
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Views: 1,829
by
ColdWave
31-12-2012|01:45 AM
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0
Views: 1,829
'Growing Ribbons'?
We've all probably seen them, but I want to know how to make them. I am wondering if there's an easy way to make sort of a curvy tube that...
Thread by: Cole_Composer
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Views: 1,539
by
Cole_Composer
24-10-2005|03:31 PM
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0
Views: 1,539
life in the city
looking for tutorial traffic in the city, 1.many cars at a crossing 2. peoples going on the sidewalk 3. peoples entering and leaving a building ...
Thread by: colomea
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Views: 918
by
colomea
16-07-2003|08:24 PM
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0
Views: 918
Why After I Smooth Bind Mesh It Will Double Translate?
Why after when I smooth bind my joint rig to mesh, it suddenly will make my mesh double translate when I am rotating my contorller and joints? ...
Thread by: computertech
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Views: 2,960
by
computertech
09-01-2016|11:49 PM
Replies:
1
Views: 2,960
What type of wave controller is this?
What type of wave controller is this? I need to make a character spine. This type of wave rig controller is much better than the FK rig....
Thread by: computertech
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Views: 4,560
by
dlopezdemedrano
04-01-2017|07:32 AM
Replies:
2
Views: 4,560
Why does my animation gradually stop?
As the title asks, why does my animation gradually come to a stop? How can I fix it? I'm making a walking animation and it's supposed to be halted...
Thread by: Connor Lee
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Views: 1,963
by
Connor Lee
25-03-2013|09:46 AM
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0
Views: 1,963
"Normal" joint rotation limits?
Does anyone have "normal" joint rotation limits that they give to a human arm using IK? I have set some that I think should work but I get strange...
Thread by: contrast
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Views: 1,858
by
contrast
13-11-2003|11:34 PM
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0
Views: 1,858
Two hands hold the same object
| Page:
1
2
I know how to use point and aim constraints to cause a hand to pick up an object, but does anyone have experience with rigging a character swinging...
Thread by: contrast
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Views: 11,394
by
JTMajor
10-07-2013|02:38 AM
Replies:
18
Views: 11,394
global scale rigged model
Making first animation and have 2 rigged and skinned models with ik handles, question is how do i put a global scale and move , so I can put...
Thread by: coolmod
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Views: 6,809
by
Chirone
22-03-2009|07:53 AM
Replies:
1
Views: 6,809
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