Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 04-03-2009 , 08:54 PM
coolmod's Avatar
Registered User
Join Date: Jan 2009
Posts: 1

global scale rigged model

Making first animation and have 2 rigged and skinned models with ik handles,

question is how do i put a global scale and move , so I can put them in the same scene. Because I need to scale the models down



help would be greatly appreciated

# 2 22-03-2009 , 07:53 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
i'm fairly certain you can put everything into a group or parent it to a so called control curve (just a curve that you parent everything to)

just scale the group and everything under that group will scale

i can't remember if you had to freeze transforms on everything under that group though or if that was to scale something else

try it and see




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads