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Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
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Parenting camera for pov view.
I want to bring my iclone characters complete with animation into Maya and render a VR scene in redshift. Ill either use alembic or fbx and I want it...
Thread by: Tybomb
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Views: 6,446
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Tybomb
11-02-2021|10:24 AM
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Views: 6,446
Rigging a Whip - problem with connecting controllers
Hi, I am a beginner in rigging , i created a rig for a whip that i need, the animator requested for as little controllers as possible, so i did...
Thread by: royL
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Views: 6,377
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royL
30-12-2020|07:52 AM
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Views: 6,377
Quick rigged model keeps sinking down
Made this simple 3D model for a school project and used the quick-rig tool in Maya But each time I touch the handles it keeps sinking a bit more...
Thread by: JohnJohnJohn
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Views: 4,588
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JohnJohnJohn
07-12-2020|11:48 AM
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Views: 4,588
Adding and subtracting vertices from skinweights
Hi guys, So I haven't done any skin weighting for a while, but I went in to attach some joints and what I always used to do was go to paint skin...
Thread by: dre4mer
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Views: 10,005
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dre4mer
29-09-2020|01:02 AM
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Views: 10,005
rigging walkcycle depending on path langth
hello. i am breaking my head about the issue how to rig a crawling bug moving along a spline. the COG will be path constrained to a spline. how can...
Thread by: mickhah
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Views: 4,931
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mickhah
19-04-2021|12:14 PM
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Views: 4,931
Direction of Joint Chain on Motion Path
I have a joint chain of 60 joints, in a straight line. I want this chain to animate along a motion path. I followed the instructions here,...
Thread by: bollella
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Views: 4,634
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bollella
08-06-2021|11:06 PM
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Views: 4,634
Studio Library not saving upper body joint info
I've just discovered Studio Library, and getting a tool to save, catalogue and re-employ rig poses would be a game changer. It seems fairly...
Thread by: heiro5
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Views: 6,191
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heiro5
27-07-2021|04:29 AM
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Views: 6,191
Export Rigged & Animated Camera from Maya - Automatic Script & Manual Method
99UZ3pkLVZg This video will specifically look at how to bake camera animations when you have your camera in some sort of rig hierarchy. The...
Thread by: joshoantonio
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Views: 8,208
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joshoantonio
09-02-2022|02:09 PM
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Views: 8,208
Connecting facial rig to the IK neck - how to do it?
As the title says, I have a problem connecting my joint-based facial rig to the IK portion of the neck setup. There are no blendshapes, no...
Thread by: EineKleine
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Views: 5,871
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EineKleine
02-04-2022|06:57 PM
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Views: 5,871
3ds Max Interactive VR
Autodesk 3ds Max is one of the industry’s leading visualisation platforms, and capable of producing simply stunning photorealistic imagery and...
Thread by: Nasser2022
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Views: 7,084
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Nasser2022
28-04-2022|11:05 AM
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Showreel Update 2022
Hi I would like to share my animation reel for 2022 and would love to get some feed back on it. https://vimeo.com/725361281 Cheers
Thread by: nishunaruto
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Views: 9,553
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kadan
16-06-2023|05:52 PM
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Views: 9,553
Flying ribbon with realistic flutter
Hi, I'm creating an animation where a ribbon follows a path round and round then drops to the ground. I've already experimented with this and got...
Thread by: Blueflash
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Views: 3,701
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Blueflash
17-08-2022|03:34 PM
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Views: 3,701
Disconnected AnimCurves
Hello! I am frequently running into an issue where my animCurves lose connection to their associated nodes. i am using a referenced rig, and it...
Thread by: LisaAnim
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Views: 3,738
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LisaAnim
23-08-2022|07:21 PM
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Views: 3,738
HumanIK Skeleton Definition Save and Load not working
Hello everyone, please could you help me, I am trying save and load Skeleton Definition preset in HumanIK, when I load it by "Match only selected...
Thread by: skalape
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Views: 2,241
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bellid
22-08-2023|06:00 AM
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1
Views: 2,241
Advanced Skeleton 5 help
hello, Much as I hated to migrate to Maya after Autodesk killed Softimage for no good reason...here I am. I've got modelling down for the most...
Thread by: Neil78
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Views: 800
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Neil78
06-01-2024|10:59 PM
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Digital humans the art of the digital double
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