Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
Greets, Maybe I am missing something obvious, but what is the best workflow for taking a grouped set of objects and aligning the group along a...
Thread by: boccaccio Subscribe
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boccaccio 11-09-2006|06:14 AM
Replies: 1
Views: 1,415
I know booleans can be a source of frustration for many, including me, so maybe someone can offer advice or an alternative. I want to create a word,...
Thread by: mrmacca Subscribe
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mrmacca
by mrmacca
16-01-2003|08:43 PM
Replies: 2
Views: 1,416
hello all please help I have made a polygon face in maya, after it was completed somehow, I converted it to SUBD to smoothen some part. then I...
Thread by: ronkhmps Subscribe
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ronkhmps 15-06-2007|01:10 AM
Replies: 1
Views: 1,416
Hi to all, I dont understand how to show the original objects after a boolean operation. Please help me. Thanks G.
Thread by: Sirenesoong Subscribe
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Sirenesoong 10-12-2007|04:25 PM
Replies: 3
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hey everyone.. i'm no model professional, but i think i'm doing something wrong whenever i model an object. After modeling for a few hours, i...
Thread by: strytus Subscribe
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strytus 07-09-2005|06:01 PM
Replies: 4
Views: 1,420
Hi i have a really bad problem: I'm just modeling the comic dog and had to covert the nurbs to poly thats no problem but if i want to union them...
Thread by: Red_Roxxor Subscribe
Views: 1,422
Red_Roxxor 02-12-2007|12:24 AM
Replies: 3
Views: 1,422
Hi, I have a problem with the attaching of two NURBS. One has got SpansUV: 10, 4. The other one has got SpansUV: 10, 20. Both of them match...
Thread by: mayero2008 Subscribe
Views: 1,426
mayero2008 25-03-2008|11:11 PM
Replies: 4
Views: 1,426
Hi Is there any way to export and import normal maps within Maya....because i don't use other software for sculpting heavy details....i am doing...
Thread by: Nirmal_c Subscribe
Views: 1,428
akirah
by akirah
19-01-2008|01:31 AM
Replies: 5
Views: 1,428
Hello i work with maya 4 1 i have make a half human face with subdivisions But when imake duplicate or copy the all head is ok but there is a...
Thread by: stamos Subscribe
Views: 1,429
stamos 08-07-2003|11:33 AM
Replies: 1
Views: 1,429
Converted this object from polygon to subD and cannot figure out why it keeps peeling at the corners.. I've combined the seperate polygon objects to...
Thread by: MorituriMax Subscribe
Views: 1,430
MorituriMax 07-09-2004|01:21 AM
Replies: 6
Views: 1,430
:confused: :confused: :confused: :confused: :confused: :confused: I am at the mercy of any one who will answer this plea. I am in need of...
Thread by: drhzrd Subscribe
Views: 1,430
drhzrd 24-07-2008|04:56 AM
Replies: 5
Views: 1,430
Hello! Modelling a room right now: i did that walls from a loft of the edge-curves. the loft is linear. but when i trim the window out the...
Thread by: train_ucl Subscribe
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train_ucl 21-01-2004|06:47 PM
Replies: 1
Views: 1,431
Would anyone happen to have any wireframe pics of an eye socket (kinda close up if possible). Would prefer a cartoony sorta one as i'm trying to do...
Thread by: schmick Subscribe
Views: 1,433
schmick
by M
27-01-2003|10:04 PM
Replies: 1
Views: 1,433
Hey guys, I'm new to Maya and I'm trying to learn the WRX tutorial. However, I have a problem importing images into the planes. When I import the...
Thread by: dezinetech Subscribe
Views: 1,433
dezinetech 24-09-2003|11:16 PM
Replies: 6
Views: 1,433
is there a way to turn on backface cull for subdiv objects?
Thread by: lisa_ching Subscribe
Views: 1,434
whisky28 17-09-2005|02:15 AM
Replies: 3
Views: 1,434
this question might be useless, but i'll try anyway. i have a model of a car, fairly detail one. i'm trying to figure out a way to use paint...
Thread by: powrsac Subscribe
Views: 1,436
powrsac 05-02-2005|12:12 AM
Replies: 1
Views: 1,436
Looking for some help on getting good clean edges to a landscape scene with Mountains. Any advise will be helpfull. So far i've sculpted the...
Thread by: Apocalypsesteve Subscribe
Views: 1,436
amartrivedi31 20-10-2008|02:16 PM
Replies: 3
Views: 1,436
Hi. How do you get a clean connect via attach surfaces I've tried a few options but it generally just sends out a very weird thing to the other...
Thread by: mht Subscribe
Views: 1,436
mht
by mht
29-01-2009|11:44 PM
Replies: 0
Views: 1,436
Hi, Here is a rough, very rough unfinish head. Not so sure, how I should make the nose. And should I use crease to make the baggy eyes? And I...
Thread by: tvholicjames Subscribe
Views: 1,439
Kevin
by Kevin
22-10-2002|08:13 AM
Replies: 3
Views: 1,439
Hi guyes. How i can set the image plane fr cordinate perspective. for example how i can set blow image for modeling....
Thread by: einollahia Subscribe
Views: 1,440
einollahia 04-06-2007|01:11 AM
Replies: 4
Views: 1,440
Im experimenting with polygon modelling and i dont mind telling you that im finding it a struggle to say the least. I have made many mistakes because...
Thread by: lemon Subscribe
Views: 1,441
lemon
by David
19-11-2004|02:54 AM
Replies: 1
Views: 1,441
I'm doing the Spitfire tutorial and I'm at a point where I seperated the wing from the body by deleting faces. The geometry is still whole. Now I...
Thread by: TheToonGoon Subscribe
Views: 1,442
TheToonGoon 22-03-2009|04:13 AM
Replies: 5
Views: 1,442
Ok slightly dramatic title, but I've now discovered that half the vertices on my mesh arent merged! As you can see in the pic below as I deform the...
Thread by: kal Subscribe
Views: 1,447
kal
by Kurt
29-10-2002|01:44 PM
Replies: 4
Views: 1,447
I am having a trouble putting a simple line of text on the body of the box. like a label on the box. I appreciate any highlights.
Thread by: ohyeah Subscribe
Views: 1,447
ohyeah
by Nem
24-02-2003|06:40 PM
Replies: 1
Views: 1,447
can any one have the reference images for fox modeling in maya. if any one have, videos or tutorials..... plss provide me. -thank u
Thread by: bbadri Subscribe
Views: 1,447
bbadri
by Skalman
12-03-2013|02:04 PM
Replies: 1
Views: 1,447
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