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Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
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Advanced Skeleton 5 help
hello, Much as I hated to migrate to Maya after Autodesk killed Softimage for no good reason...here I am. I've got modelling down for the most...
Thread by: Neil78
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Views: 790
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Neil78
06-01-2024|10:59 PM
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0
Views: 790
HumanIK Skeleton Definition Save and Load not working
Hello everyone, please could you help me, I am trying save and load Skeleton Definition preset in HumanIK, when I load it by "Match only selected...
Thread by: skalape
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Views: 2,224
by
bellid
22-08-2023|06:00 AM
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1
Views: 2,224
Showreel Update 2022
Hi I would like to share my animation reel for 2022 and would love to get some feed back on it. https://vimeo.com/725361281 Cheers
Thread by: nishunaruto
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Views: 9,538
by
kadan
16-06-2023|05:52 PM
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7
Views: 9,538
Disconnected AnimCurves
Hello! I am frequently running into an issue where my animCurves lose connection to their associated nodes. i am using a referenced rig, and it...
Thread by: LisaAnim
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Views: 3,734
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LisaAnim
23-08-2022|07:21 PM
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0
Views: 3,734
Flying ribbon with realistic flutter
Hi, I'm creating an animation where a ribbon follows a path round and round then drops to the ground. I've already experimented with this and got...
Thread by: Blueflash
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Views: 3,695
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Blueflash
17-08-2022|03:34 PM
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Views: 3,695
3ds Max Interactive VR
Autodesk 3ds Max is one of the industry’s leading visualisation platforms, and capable of producing simply stunning photorealistic imagery and...
Thread by: Nasser2022
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Views: 7,074
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Nasser2022
28-04-2022|11:05 AM
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Views: 7,074
Connecting facial rig to the IK neck - how to do it?
As the title says, I have a problem connecting my joint-based facial rig to the IK portion of the neck setup. There are no blendshapes, no...
Thread by: EineKleine
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Views: 5,864
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EineKleine
02-04-2022|06:57 PM
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0
Views: 5,864
Export Rigged & Animated Camera from Maya - Automatic Script & Manual Method
99UZ3pkLVZg This video will specifically look at how to bake camera animations when you have your camera in some sort of rig hierarchy. The...
Thread by: joshoantonio
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Views: 8,190
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joshoantonio
09-02-2022|02:09 PM
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0
Views: 8,190
Studio Library not saving upper body joint info
I've just discovered Studio Library, and getting a tool to save, catalogue and re-employ rig poses would be a game changer. It seems fairly...
Thread by: heiro5
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Views: 6,183
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heiro5
27-07-2021|04:29 AM
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Views: 6,183
Direction of Joint Chain on Motion Path
I have a joint chain of 60 joints, in a straight line. I want this chain to animate along a motion path. I followed the instructions here,...
Thread by: bollella
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Views: 4,623
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bollella
08-06-2021|11:06 PM
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0
Views: 4,623
rigging walkcycle depending on path langth
hello. i am breaking my head about the issue how to rig a crawling bug moving along a spline. the COG will be path constrained to a spline. how can...
Thread by: mickhah
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Views: 4,921
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mickhah
19-04-2021|12:14 PM
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0
Views: 4,921
Parenting camera for pov view.
I want to bring my iclone characters complete with animation into Maya and render a VR scene in redshift. Ill either use alembic or fbx and I want it...
Thread by: Tybomb
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Views: 6,434
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Tybomb
11-02-2021|10:24 AM
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0
Views: 6,434
Rigging a Whip - problem with connecting controllers
Hi, I am a beginner in rigging , i created a rig for a whip that i need, the animator requested for as little controllers as possible, so i did...
Thread by: royL
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Views: 6,368
by
royL
30-12-2020|07:52 AM
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Views: 6,368
Quick rigged model keeps sinking down
Made this simple 3D model for a school project and used the quick-rig tool in Maya But each time I touch the handles it keeps sinking a bit more...
Thread by: JohnJohnJohn
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Views: 4,578
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JohnJohnJohn
07-12-2020|11:48 AM
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Views: 4,578
Adding and subtracting vertices from skinweights
Hi guys, So I haven't done any skin weighting for a while, but I went in to attach some joints and what I always used to do was go to paint skin...
Thread by: dre4mer
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Views: 9,995
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dre4mer
29-09-2020|01:02 AM
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0
Views: 9,995
Rig broken and I can't figure it out
When I select the main controller to rotate my character the hands don't rotate with the character. If I move the character then he moves just fine....
Thread by: yehochanan
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Views: 11,136
by
yehochanan
30-08-2020|09:02 PM
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0
Views: 11,136
Car Rig Motion Path wheels slow down and rotate too fast in curves??
Hello everyone, I need some help with my motion path animation. When a car is following a motion path and at the beggining the car wheels...
Thread by: zoran111
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Views: 18,484
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zoran111
12-07-2020|04:23 PM
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0
Views: 18,484
Controlling Rig from Channel Box
Hello, I have a rigged character that is able to be controlled correctly if manipulating the Ctrl Effector directly in the viewport. Doing this...
Thread by: Bcurless
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Views: 21,854
by
Bcurless
10-01-2020|08:38 PM
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0
Views: 21,854
MATCH SKELETON
Hi all, I am working on a crowd scene and the client sent me a bunch of models with varying proportions and skeletons in slightly different poses....
Thread by: LocSp
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Views: 8,416
by
LocSp
11-12-2019|03:17 PM
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0
Views: 8,416
IK Rigging handle foot toe problem
I've added IK handle to my ankle, ball and toe and then I created a curve for the controller, I parented ik handle to my curve(curve as a parent) and...
Thread by: Ffah1521
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Views: 15,822
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Ffah1521
16-09-2019|08:59 AM
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0
Views: 15,822
FlickerFreeAnimations
Hi, So I have been having this issue for the longest but I have never really been able to conquer this. I am getting heavy flickering in my...
Thread by: murambi
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Views: 7,222
by
murambi
10-09-2019|09:28 AM
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0
Views: 7,222
Blendshape with multiple targets, and targerts with multiple in-between targets
This is a blenshape set up I managed to do on another rig a while back but can't recall how to replicate. I have one blendshape (head 0) with...
Thread by: x3ph3r
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Views: 8,746
by
Jack55555
14-08-2019|10:18 AM
Replies:
1
Views: 8,746
maya animation frame issue
Hi people! I'm new in Maya. So I decided to make a simple animation in Maya.I worked on my project for about 3-5 hours. Everything was fine before I...
Thread by: mars7
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Views: 8,419
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mars7
14-05-2019|07:15 PM
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0
Views: 8,419
Quick and Easy Camera Shake in Maya Tutorial
Adding imperfections to your camera movement helps with realism. So in this video, I'm going to show you have to add subtle imperfections to your...
Thread by: joshoantonio
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Views: 14,512
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joshoantonio
12-05-2019|08:09 PM
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0
Views: 14,512
How to make step the default tangent?
Hi everyone, When I'm animating I prefer at the beginning to just see my key poses as opposed to the spline interpolation between them. I can do...
Thread by: sjtaylor84
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Views: 34,535
by
scraigpetty
12-04-2019|01:06 AM
Replies:
4
Views: 34,535
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