Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
Hello everyone, Thank you so much for your support, advice and contributions on my last work, I really appreciate it... Here is the new...
Thread by: luciferr Subscribe
Views: 18,819
luciferr 22-09-2016|07:11 AM
Replies: 31
Views: 18,819
Hi guys - Been an age since I posted here - not because I don't love you guys but having to do a lot of stuff in C4D and non of which is allowed to...
Thread by: tweetytunes Subscribe
Views: 7,834
tweetytunes 30-09-2016|02:13 PM
Replies: 8
Views: 7,834
Hello, I'm trying to achieve a local bulb-lit gym and here is my progress so far but, I don't think I like it. What do you think needs to be...
Thread by: luciferr Subscribe
Views: 12,585
luciferr
by Gen
16-10-2016|05:37 PM
Replies: 20
Views: 12,585
Hello everyone! I haven't done any modeling in years but thought I'd see if I can pick it back up and have some fun. A local church is doing some...
Thread by: Perfecto Subscribe
Views: 7,205
stwert
by stwert
29-10-2016|04:29 PM
Replies: 8
Views: 7,205
A WIP render from our batman tutorial, I'll be doing an Arnold tutorial for this most excellent model by Jason Edwards. You can find the tutorial...
Thread by: David Subscribe
Views: 9,371
David
by Jay
12-11-2016|09:37 PM
Replies: 2
Views: 9,371
Hello everyone, In the last few months I have taken an interest in Architectural visualization. Without much experience in lighting, shading and...
Thread by: Martel Subscribe
Views: 36,133
Martel
by Martel
21-11-2016|09:31 AM
Replies: 28
Views: 36,133
Not had a lot of time lateley but at last ive got some models together for a short star wars special effects film im working on, im going to recreate...
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Views: 159,242
paldav
by paldav
10-12-2016|04:12 PM
Replies: 381
Views: 159,242
Hi there Created a WIP image for Wonder Woman. Model from ZBrush and Maya , textured painted skin, NHair with Arnold iHair. I need to add SSS...
Thread by: nathan100 Subscribe
Views: 5,029
nathan100 30-12-2016|11:38 PM
Replies: 0
Views: 5,029
Hi all Okay so with a nudge from CGIsoul...a Zbrush and Mudbox discussion/technique thread.....Enjoy and behave!! Jay
Thread by: Jay Subscribe
Views: 79,492
Jay
by Jay
06-01-2017|05:44 PM
Replies: 98
Views: 79,492
Hi! Long time no sea :) I have been trying out a new skin shader setup and my old Zerg model was the one i tried it on. At the moment all your...
Thread by: SwatSnipe Subscribe
Views: 9,940
SwatSnipe
by Jay
09-01-2017|11:23 AM
Replies: 10
Views: 9,940
Hey All not put work on ANY forums for a while, been too busy working on my house, getting back into Fishing (yes the sport) and getting settled...
Thread by: Jay Subscribe
Views: 187,931
Jay
by murambi
23-01-2017|05:23 AM
Replies: 301
Views: 187,931
https://www.youtube.com/watch?v=mYRCc8v6JTI
Thread by: luciferr Subscribe
Views: 7,440
luciferr 24-01-2017|10:59 AM
Replies: 0
Views: 7,440
Trying out a render, i think i will have to rework the teeth. The model is fine, but the texture and overall feel is kind of bad i think
Thread by: SwatSnipe Subscribe
Views: 9,593
SwatSnipe
by Gen
21-02-2017|07:02 PM
Replies: 1
Views: 9,593
So I wanted to immortalise this blast from my past in 3D. Well, it was already 3D, but you know... Don't ask what methods I use to model stuff. I...
Thread by: xgabrielx Subscribe
Views: 24,296
xgabrielx 18-03-2017|04:11 PM
Replies: 23
Views: 24,296
Hello. I would like to share my major class project for my "Textures and Lighting" college course, called our "Tabletop Scene". We have the option of...
Thread by: JustMcCollum Subscribe
Views: 14,007
JustMcCollum
by Gen
04-04-2017|07:21 AM
Replies: 1
Views: 14,007
Hello, I’m experimenting with some architectural viz work and wanted to get you all’s suggestions on how to proceed with the roof and molding for...
Thread by: thawk127 Subscribe
Views: 12,568
thawk127
by Gen
11-04-2017|06:16 AM
Replies: 5
Views: 12,568
Hi Guys, can anyone shed some light on what is happening with the normals/normal map on my model below? The fist image has major artifact issue...
Thread by: MrPinkus Subscribe
Views: 11,814
MrPinkus
by Kurt
15-05-2017|02:31 PM
Replies: 4
Views: 11,814
Here is what I am currently working on. Excited to get into the rigging part. I've rigged a few characters in the past but never used IK. That's what...
Thread by: sampson01 Subscribe
Views: 13,652
sampson01 15-06-2017|06:52 PM
Replies: 5
Views: 13,652
Have wanted to do a Steam Punk something for a long time and have decided to finally get on with it.
Thread by: Kurt Subscribe
Views: 12,814
Kurt
by Kurt
17-06-2017|11:30 PM
Replies: 4
Views: 12,814
Hi Guys, Working on finishing a game character to drop in UE4 and have just finished the high res head. Thought I would share the results. I...
Thread by: MrPinkus Subscribe
Views: 12,258
MrPinkus 28-06-2017|12:06 AM
Replies: 1
Views: 12,258
Just took a quick render of my wip, will finish off the cable tomorrow then I will work on the textures.
Thread by: mr_mayagi Subscribe
Views: 18,285
mr_mayagi 18-07-2017|06:41 PM
Replies: 12
Views: 18,285
http://i.imgur.com/UA725tF.jpg Not posted here in a while but here is a link to a game prototype I have been working on with my free time that is...
Thread by: leonlabyk Subscribe
Views: 12,015
leonlabyk 29-07-2017|03:10 PM
Replies: 3
Views: 12,015
Block out Hi all - I know I just started my Grimlock but saw this today and just had to enter the comp. Going to do this concept by Gary Yeung. ...
Thread by: tweetytunes Subscribe
Views: 14,725
tweetytunes 12-08-2017|05:16 PM
Replies: 8
Views: 14,725
Well after a prolonged break from using Maya - starting a project to dust of the cobwebs. Going back to a fav of mine - Grimlock from the...
Thread by: tweetytunes Subscribe
Views: 14,052
tweetytunes 03-09-2017|10:43 AM
Replies: 6
Views: 14,052
My other projects have been on hold as I had to get a art test done for a job. Had to recreate an image with some bits of furniture and then build,...
Thread by: tweetytunes Subscribe
Views: 14,671
tweetytunes 10-09-2017|10:58 AM
Replies: 13
Views: 14,671
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