Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
Thread by: grunze Subscribe
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Debugging per particle expressions is pain in the butt when you have lot's of stuff affecting things. I figured if I just could export the data out...
Thread by: kbrown Subscribe
Views: 1,450
kbrown
by kbrown
01-02-2003|12:57 AM
Replies: 2
Views: 1,450
I would like to go further into rigging my characters and gain a solid MEL education mostly for animation (so I can build my own animation tools to...
Thread by: tgx Subscribe
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tgx 30-01-2003|05:02 PM
Replies: 5
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Of all the forums up here, this one seems to get very little traffic. Either everyone here is very comfortable with MEL and expressions or no one's...
Thread by: dannyngan Subscribe
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dannyngan 29-01-2003|10:21 PM
Replies: 40
Views: 13,457
K-man got me kinda tweaked on finding a good text editor for MEL because Jext doesn't specifically support MEL and I came across EditPlus. They have...
Thread by: NitroLiq Subscribe
Views: 3,626
NitroLiq 24-01-2003|09:00 PM
Replies: 4
Views: 3,626
To get this section rolling again, I wrote this SIMPLE script just now... It just performs the initial first steps of starting the process of...
Thread by: ragecgi Subscribe
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ragecgi
by ragecgi
24-01-2003|03:34 AM
Replies: 7
Views: 5,709
Hello! Well I've tought about it and I've decided... Since I got into Programming with Computers at first, and now that I like Maya so much,...
Thread by: Emo Subscribe
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Emo
by Emo
19-01-2003|09:57 AM
Replies: 7
Views: 2,856
say hello to our new mel script moderator :)
Thread by: David Subscribe
Views: 4,709
David
by ragecgi
17-01-2003|04:43 AM
Replies: 17
Views: 4,709
Due to the fact that Windows Movie Maker cannot play 15 individual images from my HD per second (trying to do a real cartoon), I have turned to Maya....
Thread by: Darkware Subscribe
Views: 6,028
Darkware 16-01-2003|12:24 AM
Replies: 10
Views: 6,028
Happy New Year all! I was wondering if there's a way of setting start and end times on a runtime expression. I mean, since a runtime expression is...
Thread by: Calvin Subscribe
Views: 3,224
Calvin
by Calvin
15-01-2003|01:26 AM
Replies: 2
Views: 3,224
Is there a way to tell maya which expression gets executed first? My Stormy Ocean project is full of expressions and one of them contains some...
Thread by: kbrown Subscribe
Views: 3,057
kbrown 14-01-2003|10:59 PM
Replies: 6
Views: 3,057
Is there a way to determine an object's material via MEL? Even better, is there a way to find the material that is assigned to a specific face? I...
Thread by: dannyngan Subscribe
Views: 21,132
dannyngan 14-01-2003|03:58 AM
Replies: 11
Views: 21,132
I'm playing around with different approaches to simulating seas and whatnot and have been perusing this tutorial. Everything is apparently setup...
Thread by: NitroLiq Subscribe
Views: 5,551
NitroLiq 08-01-2003|01:32 PM
Replies: 4
Views: 5,551
Check out this thread where I explain the script in detail:) http://forum.simplymaya.com/showthread.php?s=&postid=25759#post25759 ENJOY!!!
Thread by: ragecgi Subscribe
Views: 2,492
ragecgi
by ragecgi
07-01-2003|02:21 PM
Replies: 6
Views: 2,492
Here's a script that I wrote to generate custom NURBS shapes for use as animation controls: http://www.dannyngan.com/mel_dannyhelper.htm I've...
Thread by: dannyngan Subscribe
Views: 2,731
dannyngan
by kal
05-01-2003|06:12 PM
Replies: 3
Views: 2,731
Cwaist is all the bones gouped so its pivot is in the orgin rfoot and lfoot are my control foot bones. and im tring to gey the waist to say...
Thread by: crgowo Subscribe
Views: 3,476
crgowo
by crgowo
08-12-2002|05:30 PM
Replies: 4
Views: 3,476
what id like a script to do is to aid me in setting keys for animation. a box will come up which is the actual scripted plugin, and whatever object...
Thread by: Nem Subscribe
Views: 11,826
Nem
by Nem
25-11-2002|06:57 PM
Replies: 35
Views: 11,826
1)how do i maid water. i mean like an sea with waves?
Thread by: smood Subscribe
Views: 2,297
smood
by 3djoe
15-11-2002|08:34 PM
Replies: 1
Views: 2,297
sup sup fellous and thanx in advanced to all that reply and take the time to read this. im animating a character, i grouped the pelvis joint to...
Thread by: wolv275 Subscribe
Views: 3,541
wolv275 11-11-2002|09:06 AM
Replies: 8
Views: 3,541
I need a way to get the width and height of an existing file texture node in pixels using MEL. Anyone? ;) This is a part of a bigger script. I'll...
Thread by: kbrown Subscribe
Views: 3,483
undo
by undo
10-11-2002|11:08 PM
Replies: 4
Views: 3,483
I'm writing a node where I've got a MFnData::kMesh attribute as input (called inputMesh). My trouble is I can't seem to get a DAG path to this input...
Thread by: playmesumch00ns Subscribe
Views: 3,776
playmesumch00ns 05-11-2002|04:49 PM
Replies: 2
Views: 3,776
How can I use the command "move x y z" in an expression? I created an boolean attribute "active" and in the expression editor I roughly wrote this...
Thread by: Markuz Subscribe
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Markuz
by Markuz
22-10-2002|08:03 PM
Replies: 9
Views: 5,447
1. create cylinder, name it "Coin" 2. scale so it's like a coin 3. Choose Window>Animation Editors>Expression Editor Now, in this window, we can...
Thread by: Darkware Subscribe
Views: 8,611
Darkware
by kbrown
10-10-2002|07:01 AM
Replies: 14
Views: 8,611
Hi all, Thanks for the attribute collect script it looks promising. I get this message when I run the script and get the window for the...
Thread by: Jim Subscribe
Views: 2,663
Jim
by Jim
29-09-2002|01:06 PM
Replies: 0
Views: 2,663
Hi all, I saw the post re sliders and reference to the 'attribCol.mel' script. I tried finding on AW site but could not. Would somone mind...
Thread by: Jim Subscribe
Views: 2,616
Darkon
by Darkon
28-09-2002|06:26 PM
Replies: 1
Views: 2,616
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