Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 28-12-2002 , 11:17 PM
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Simple script for you all....

To get this section rolling again, I wrote this SIMPLE script just now...
It just performs the initial first steps of starting the process of creating a simple instanced-poly-sphere-based modeling method.


/*START SCRIPT
'' (C) 2002 Izzy of Ragecgi.com
''
'' TITLE: "RagePolyChar.mel"
''
'' What it does:
'' Creates a start for a simple poly sphere character process.
''
'' USAGE:
'' Source the script from the script editor, then type:
'' "RagePolyChar" into the command line, and if you want,
'' select that text, and MiddleMouseDrag it to your chosen shelf
'' to make a shelf button to use it anytime:)
''
'' How it works:
'' It creates a basic poly sphere, then delete's half of it.
'' Then I instance the other half.
'' The script then turns on smoothShaded & Xray made for your perspective viewport,
'' it selects the original half, and sets the selection mask to
'' face component selection mode, and zooms in on it.
''
''
*/
global proc RagePolyChar()
{
//create a new instanced half poly sphere by Izzy as a mel study
polySphere -r 1 -sx 8 -sy 10 -ax 0 1 0 -tx 1 -ch 1;
// Result: pSphere1 polySphere1 //
select -r pSphere1.f[1:4] pSphere1.f[9:12] pSphere1.f[17:20] pSphere1.f[25:28] pSphere1.f[33:36] pSphere1.f[41:44] pSphere1.f[49:52] pSphere1.f[57:60] pSphere1.f[65:68] pSphere1.f[73:76] ;
delete;
//select the sphere half and instance it in negitaveX
select -r pSphere1 ;
instance; scale -r -1 1 1;
// Result: pSphere2 //
//make viewport Xray mode
modelEditor -edit -displayAppearance smoothShaded -activeOnly false modelPanel4;
modelEditor -e -xray 1 modelPanel4;
select -cl ;
select -r pSphere1 ;
//change the original sphere to face selection mode and zoom into it.
changeSelectMode -component;
hilite pSphere1 ;
autoUpdateAttrEd;
updateSelectionModeIcons;
setComponentPickMask "Facet" true;
updateObjectSelectionMasks;
updateComponentSelectionMasks;
FrameSelected;
fitPanel -selected;
}
//END SCRIPT

Download it here:


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 2 28-12-2002 , 11:21 PM
ragecgi's Avatar
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Any questions, or requests would be helpfull!

If the sphere is wrong, or if it would be better to start modeling with different span counts etc, lemme know, and I'll update it asapuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 28-12-2002 , 11:25 PM
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Join Date: Jun 2002
Posts: 509
Nice one Izzy, I'll give it a try tonight or tommorrow user added image

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
# 4 28-12-2002 , 11:35 PM
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Join Date: Sep 2002
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Thanks!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 5 28-12-2002 , 11:45 PM
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Location: Seattle, WA
Posts: 1,154
Damn, you beat me to starting a new thread. I was just about to do the same thing. Oh well. user added image

Here's my first contribution to this thread. A couple of simple scripts that work best when mapped to hotkeys:

Code:
/*

--------------------

toggleXray v1.0

--------------------

Created: Dec 15, 2002
Modified: Dec 15, 2002

--------------------

Danny Ngan
dannyn@mac.com
https://www.dannyngan.com

--------------------

Toggles Xray mode on/off in the active view panel. Works best when mapped to a hotkey.

--------------------

*/


global proc toggleXray()
{

	$currentPanel = `getPanel -withFocus`;
	$state = `modelEditor -q -xray $currentPanel`;
	modelEditor -edit -xray (!$state) $currentPanel;

}
-----

Code:
/*

--------------------

toggleWireframeShaded v1.0

--------------------

Created: Dec 15, 2002
Modified: Dec 15, 2002

--------------------

Danny Ngan
dannyn@mac.com
https://www.dannyngan.com

--------------------

Toggles Wireframe on Shaded mode on/off in the active view panel. Works best when mapped to a hotkey.

--------------------

*/


global proc toggleWireframeShaded()
{

	$currentPanel = `getPanel -withFocus`;
	$state = `modelEditor -q -wos $currentPanel`;
	modelEditor -edit -wos (!$state) $currentPanel;

}
You can download them here if copy/paste doesn't work for you:

https://www.dannyngan.com/maya/mel/to...rameShaded.mel
https://www.dannyngan.com/maya/mel/toggleXray.mel


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job

Last edited by dannyngan; 28-12-2002 at 11:48 PM.
# 6 29-12-2002 , 12:03 AM
ragecgi's Avatar
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Posts: 3,709
NICE!!!!!

Thanks man!!!

These will come in HANDY for my hovership model I'm doing as we speakuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 7 24-01-2003 , 03:00 AM
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Posts: 125
what does the script do?


:-)
# 8 24-01-2003 , 03:34 AM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
'' It creates a basic poly sphere, then delete's half of it.
'' Then it instances the other half.
'' The script then turns on smoothShaded & Xray made for your perspective viewport,
'' it selects the original half, and sets the selection mask to
'' face component selection mode, and zooms in on it.


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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