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Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
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General?
Hiya, Could anybody tell me why when i use dynamics in maya whatever effect i use seems to grow in strength over time, my example is that of a...
Thread by: ade90054
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Views: 1,896
by
kbrown
16-12-2003|04:10 PM
Replies:
5
Views: 1,896
Expression help
OK gang, this is what I'm trying to do... I have a particle system of instanced geometry, and I want each instance to face the camera similar to...
Thread by: Dann
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Views: 1,897
by
kbrown
14-11-2003|08:26 AM
Replies:
7
Views: 1,897
Cannot Shatter
For some reasons all of the objects in my scene will not shatter. I've tried deleting the history, but that didn't help. I tried creating a...
Thread by: Dann
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Views: 1,900
by
ragecgi
09-11-2003|11:08 PM
Replies:
6
Views: 1,900
Cloth Collision Object
I know you guys are probably sick to death of these Cloth Questions, well, here's another. I made a cloth object to fit around my character. ...
Thread by: harrison383
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Views: 1,903
by
aa2147339
21-06-2005|02:45 AM
Replies:
5
Views: 1,903
lightning double transform
i am trying to use lightning dynamics in my animation and want to parent it to the gun but have tried many methods with different grouping, using as...
Thread by: tudders
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Views: 1,906
by
tudders
18-12-2013|08:21 AM
Replies:
1
Views: 1,906
active and passive bodies
hi everyone, i'm looking for some help with regards to active and passive bodies. the sequence goes as such, i wanted a ball falling every 48 frames...
Thread by: conceptual
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Views: 1,909
by
conceptual
10-08-2004|07:13 PM
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0
Views: 1,909
Software Rendered Missile Trail.
Can i get a nice and realistic missile trail with the software rendering? I looked on the internet but didn't find anything intersting...
Thread by: thewebagent
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Views: 1,909
by
thewebagent
12-10-2005|01:49 PM
Replies:
9
Views: 1,909
Dynamic Animation ...
Not sure where to post this ... here or in the Animation forum. So here goes. I have an object following (attached to) a motion path. I want to add...
Thread by: mtcgs
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Views: 1,919
by
Xander-0
18-06-2009|01:38 AM
Replies:
1
Views: 1,919
blinking sprites
I have been fiddling with some sprites, and when I hardware render them, they seem to be blinking, which is not the intension. For the moment I'm all...
Thread by: undo
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Views: 1,921
by
ragecgi
30-01-2003|05:42 AM
Replies:
6
Views: 1,921
cloud castle
I am unsure if this is possible but I am attempting to create a castle that is formed of clouds. I am working on the basic model for the castle as a...
Thread by: leonlabyk
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Views: 1,923
by
BadG3r
17-11-2007|01:50 AM
Replies:
5
Views: 1,923
Ocean Waves...
im new to dynamics and i recently learned how to create an ocean in a scene, however the project im working on requires me to have a wave build up...
Thread by: graphik
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Views: 1,924
by
ragecgi
17-02-2005|09:48 PM
Replies:
3
Views: 1,924
Hardware Rendering to Adobe Premiere
Hello all, I'm not sure if this is the right category for this question...i just did a hardware render on dynamics in Alpha Channel Red Source and...
Thread by: strykernet
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Views: 1,926
by
brian_ellebracht
19-12-2002|08:25 PM
Replies:
8
Views: 1,926
Are my models too complex for dynamics?
Got another problem once again. :D I'm modelling a set of block with letters on them for a flash movie. So instead of using texturing I modelled...
Thread by: frippz
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Views: 1,929
by
frippz
07-04-2005|05:28 PM
Replies:
8
Views: 1,929
Pulldownit wood fracture
PDI wood fracture Rnd https://vimeo.com/72546241
Thread by: minkumis
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Views: 1,931
by
minkumis
17-08-2013|03:42 PM
Replies:
0
Views: 1,931
Boat wakes
Hello, Anyone knows how to make boat wakes of an object floating on an ocean ? Thanks
Thread by: septentrio
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Views: 1,932
by
ragecgi
13-02-2003|08:45 PM
Replies:
4
Views: 1,932
scaling particle system to match global scene scale
Hi, I followed a tutorial on creating a missile trail with particles . It worked fine, but now I have to import it into my scene which is on a much...
Thread by: discostu
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Views: 1,936
by
discostu
22-04-2006|09:34 PM
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0
Views: 1,936
even distribution of particles
Is there a way to evenly distribute partcles onto a nurbs surface using goal U and goal V. I want to creat an emitter that shoots out 100 particles...
Thread by: Eurofiles
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Views: 1,942
by
Dann
07-08-2006|05:18 PM
Replies:
1
Views: 1,942
Hair constraints
Hi there, I'm doing a little simulation of a rope attached to an object. So far so good: Using hair I attached the follicle to the object, and made...
Thread by: phonk
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Views: 1,943
by
phonk
30-10-2008|05:51 PM
Replies:
0
Views: 1,943
water splashes etc...
6 months ago i saw a xara commercial where they didnt showed the car, it was completely transparent, they splashed water over it and sugested the...
Thread by: dragonfx
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Views: 1,945
by
ragecgi
08-11-2003|03:49 AM
Replies:
13
Views: 1,945
Problem With Particles and Rigid Bodys
Hi Guys Hope you can help me out, I'm trying to put an expolsion in a cube so that the particles "Blow up" the cube by interaction. So far...
Thread by: gster123
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Views: 1,947
by
gster123
11-10-2005|01:24 PM
Replies:
5
Views: 1,947
making cable faling - how to avoid the cable intersect it self?
I'm making an elevator cable snap and falling down the shaft. Now, I extruded a circle curve (cable body) along a straigt curve (cable path), while...
Thread by: r303
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Views: 1,949
by
ragecgi
26-09-2005|09:59 PM
Replies:
4
Views: 1,949
Laser Welding Project
Hey all, I'm working on a project for class, and I've decided to get really creative. I'm designing a short animation to emulate some of the...
Thread by: Kartzan
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Views: 1,951
by
Velusion
10-11-2005|02:45 AM
Replies:
11
Views: 1,951
extending and repeating fluid effects
hey guys, i need some serious help here... u see i created a flame effect for a project i'm working on... the problem is that when it plays...
Thread by: ltk_007
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Views: 1,953
by
westiemad
08-06-2006|08:06 AM
Replies:
1
Views: 1,953
Frost vapor o_O
Hello all, new guy here. I really look forward to putting some of my things up for some critique and taking advantage of some of the awesome...
Thread by: LunchboxAz
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Views: 1,953
by
NextDesign
07-12-2011|03:55 AM
Replies:
1
Views: 1,953
Passing particles through geometry holes
I have a grate that I want smoke to filter through. Right now I have the fluidShape resolution:size ratio at 6:1. It works, but bogging down on my...
Thread by: rendfox
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Views: 1,962
by
Razor Blade
13-10-2005|08:06 PM
Replies:
7
Views: 1,962
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