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Posted By madwh On 29-12-2014 | Views: 3,116 Replies: 0
I'm about to render a vehicle and I'm not sure where to load my gloss and spec maps. I'm thinking blinn would work ok. Do I load the spec map in specular color? Do I load the gloss map in...
Posted By madwh On 21-11-2014 | Views: 14,743 Replies: 14
Yep, that's what I would use if I had a high-poly and low-poly model but what if I only have a low poly model? Batch bake takes a lot longer than Convert to File Texture it seems and it gives me an...
Posted By madwh On 21-11-2014 | Views: 14,743 Replies: 14
Oh wow that actually worked, thanks dave. It sucks that it doesn't do multiple materials at once though, any way to get around that?
Posted By madwh On 21-11-2014 | Views: 14,743 Replies: 14
I made a video: https://www.youtube.com/watch?v=BoxVUWT3nl0&feature=youtu.be
Maybe someone can enlighten me. Thanks.
Posted By madwh On 20-11-2014 | Views: 14,743 Replies: 14
Still can't get it to work, can't imagine what I'm doing wrong. I tried it both in maya 2014 and 2015, created a brand new project folder, tried to select the shader group as well as PixalZA...
Posted By madwh On 20-11-2014 | Views: 14,743 Replies: 14
I tried with maya software and in the render settings window and same thing. Where am I supposed to find the file texture, the output? Also it doesn't seem to work with multiple materials, I'm...
Posted By madwh On 19-11-2014 | Views: 14,743 Replies: 14
I can't get Convert to File Texture (Maya Software) in hypershade to work. Where does it save the file? I select my model and shift select the material in hypershade and the only result I get is that...
Posted By madwh On 05-10-2014 | Views: 3,046 Replies: 4
Let's say I add mi_car_paint_phen_x and mib_amb_occlusion to a layeredTexture. (did you mean layeredShader?) Then I need to connect the layeredTexture to a material, I can't just assign the...
Posted By madwh On 05-10-2014 | Views: 3,046 Replies: 4
Isn't that kinda like using the mib_amb_occlusion node on a lambert? Is there a way to maybe render -just- the ambient?
Posted By madwh On 02-10-2014 | Views: 3,046 Replies: 4
mi_car_paint_phen_x doesn't have the ambient occlusion option like mia_material_x. How would you add ambient occlusion to mi_car_paint_phen_x? I tried different methods and nothing really works....
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