eeep modelling/skinning/rigging problem?
this is totally weird, it all worked fine when i skinned it up, but now, ive grouped the skeleton to itself, and i try rotating the group, but when i do so it deforms the mesh in a weird way and i dont know why im sure all the CVs have weights when i skinned it cos i can translate the group in any direction and itll all be fine, no deformations, just when i rotate it
anyone know?