Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 14-09-2006 , 03:11 PM
EX-Nitro's Avatar
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Join Date: Jul 2005
Location: Split, Croatia
Posts: 41

Problem with TRANSLATE attribute

Hello people!
I hope I will get some help from you, cuz I'm so depressed because of this. When I use snap to grid (X) or without it and try to move my object by 1 point, it actually moves where i want it to be, but I get "translateY" in atribute Editor and channel box of 0.394. that sucks and makes me crazy!!!
What should I do? btw I'm using maya 8.0 if that helps somehow.
SCREENIE: user added image


If the worst hasn't happened yet, that's because you haven't tried everything yet!
# 2 14-09-2006 , 03:51 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
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if I'm not mistaken, that is showing you *where* the object is in space. It's 0.394 units high in the Y axis. Nothing wrong. That's pretty standard behavior.

# 3 15-09-2006 , 12:20 AM
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Join Date: Jul 2005
Location: Split, Croatia
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yeah, but that something new to me. I've never seen it before.
Is there anything to do to make that number be "1" as it should be. Please... it's confusing me this way.


If the worst hasn't happened yet, that's because you haven't tried everything yet!
# 4 15-09-2006 , 06:27 AM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
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if you really want it to be at 1, 1, 1, you can just type 1s into each of the translate channels. It'll move the object to that position. If you move it anywhere else, though, it'll of course update the translation channels to the new position.

# 5 16-09-2006 , 06:15 AM
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Join Date: Jul 2005
Location: Split, Croatia
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I found the reason why this was happening to me!
I changed some of the attributes in Grid Display Options.
NVM, thank you for your time.


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