This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Not sure is this is pertinent to the discussion, but if you're trying to make a curve from the edges of a polygon object, what you do is select the edges you want to convert into a curve.
Then go to Modify -> Convert -> Poly Edges to Curve.
Voila!
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