I just added some detail to a model using Mudbox, it is not done yet but wanted to try out how I can transfer the details to my low res maya model, so I extracted a normal map and applied it to the lower res model in maya. It looks alright for the biggest part, but the eye sockets of the skull, aswell as the inside of the nose look very strange, and I am not sure why it doing what it is doing. Below is a picture of Mudbox -> Maya.
![user added image](https://www.plaatjesupload.nl/bekijk/2011/05/24/1306221217-10.jpg)
Does anyone know what the problem could be? The UVs are not overlapping.