This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I've searched the forum and how to create a flickering light has been answered a few times, resulting in this expression that I'm currently using...
pointLightShape1.intensity = rand(0.5,1.5);
Unfortunately, generating a new value every frame looks unnatural (and is epilepsy inducing!). So, I'm after an expression which generates the new intensity value every random number of frames (between 5 and 15, say).
I've come across expressions which will change the value every set number of frames (e.g. every 5 or 10), but this looks unnatural. So is there a way to do this?
I'm fairly new to Maya and struggling to get my head around the MEL stuff!
I did try using the noise function at one point. The effect was very smooth, more like a dimmer switch reducing and raising the light, not really a 'flicker' a flame would produce.
Still, thanks for the suggestion, I'll have an experiment...
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