Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am currently encounter a extrude bug that I have a hard time to describe. I have a insect leg that is made out through create polygon tool then append to polygon tool, but when I try to extrude through selecting all faces, it did not have the original faces and appear many different faces from the edge I have created.
I am wondering if there is any way I can fix it since I do not want to use the append to polygon tool to fill each of them back in future as it will take lots of time.
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