Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 28-12-2012 , 03:46 PM
Registered User
Join Date: Dec 2007
Posts: 2

Need a very basic light

The thing is, I'm shooting a scene from space and I want the lighting to light up only the surface it touches - no bouncing.
Like in this picture:
https://ut-images.s3.amazonaws.com/wp...buzzaldrin.jpg

I'm currently using a directional light but it still bounces a little bit.


Last edited by caliber400; 28-12-2012 at 05:16 PM.
# 2 28-12-2012 , 04:28 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Are you using mentalray? If you're using software, there will be no bouncing. Also, in the real world, all light bounces; just certain materials bounce more than others.


Imagination is more important than knowledge.
# 3 28-12-2012 , 06:12 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
You can still use mental ray but just dont turn on FG or GI.

Also if you have some issues with 'bounced light' check your materials dont have any ambient on as this can wash out the shadows

Jay

# 4 28-12-2012 , 10:41 PM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Or an ambient light.


Imagination is more important than knowledge.
# 5 30-12-2012 , 11:59 AM
Registered User
Join Date: Sep 2011
Posts: 109
You can select which light affects what.
As example you can make that one light affects one model out of 999.
>>>Window>Relationship editor>light linking>light -centric.
there you select light and in other side you can see underlined objects, click to de select, and light will be disabled for those from selected light.

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