This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
the thing is, in part 1, when the man is contorting the sphere for the dog's head, he doesnt use the vertex points but the space inbetween. How does he do that? ?????
pLS. help
hmm, I didnt finish that tutorial myself... but I dont really know what your talking about sorry. I personally just used faces or vertices when needed to distort spheres, which by the way, he uses a damn lot
Keep going with the tutorial, finished dog looks funny and cool.
yeh and also i rekon once u fully do this tutorial with good results u could model any animal
o i think i get ya now O.o
are u usin nurbs or polys
this tutorial is a nurbs
coz when u move a single poly it juss moves that one vert
and nurbs moves the surrounding area
if that not it it could be
that ur refering that u want both sides to do the same
when u grab both verticies DONT MOVE THEM coz they will juss move em to one side
like lets say u grab both and then move them right it will move the right side out further and the left on into the face is u want them to fatten out evenly use the scale instead
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