This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I recently worked on a dreadnought mech that has cables hanging down from the pelvis to the legs. I am starting to rig the model and have no idea how to rig these cables.
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