Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
i just dived into nCloth for the first time and am curious as to why the cloth keeps falling off the poly model with which it collides. i have changed the mass and friction, painted weights on the corners of the cloth, but it still just falls right off. i haven't been able to find any decent tutorials on this type of thing. perhaps i need to mess with nCloth constraints? i don't know, any suggestions, or links to tutorials, would be appreciated
I have only ever used ncloth for clothing. I model the clothing and then convert it to a ncloth. If for example I made a cape I would create it as a poly object and then convert it to a ncloth. I would then select my character and set it up as a collision object. Then I select the vertices on both the cape and around the neck of my character and constrain them. Now when I play this the cape stays attached to the character without flying off.
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