Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-07-2011 , 06:20 PM
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Join Date: Jul 2011
Posts: 23

Vertexs Problems

hi everyone

so i have a problem. i have a characters head that is seprate from the body. i have used this head to create blendshape facial poses. i have deleted all the history on the blendshapes after creating them. when i blendshape the faces to the original head it works fine. to make the blendshapes follow the head when it moves i went into the inputs box and moved the blendshaped heads underneath the skincluster. but when i go back to try to animate the head the mouth deforms with every blendshape i use even the eyebrows.

so i went to my main head and deleted its history, but when i tried to open the mouth it was sealed shut and wouldnt open just deform

here is how my input boxs looks :

deleteComponet
Poly Tweak
Skin Cluster (skincluster2)
Tweak (tweak2)
Poly unite
Poly seperate
Poly chip Off

if anybody knows a solution to this problem can you let me know ASAP?

thanks user added image

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