so i have a problem. i have a characters head that is seprate from the body. i have used this head to create blendshape facial poses. i have deleted all the history on the blendshapes after creating them. when i blendshape the faces to the original head it works fine. to make the blendshapes follow the head when it moves i went into the inputs box and moved the blendshaped heads underneath the skincluster. but when i go back to try to animate the head the mouth deforms with every blendshape i use even the eyebrows.
so i went to my main head and deleted its history, but when i tried to open the mouth it was sealed shut and wouldnt open just deform
here is how my input boxs looks :
deleteComponet
Poly Tweak
Skin Cluster (skincluster2)
Tweak (tweak2)
Poly unite
Poly seperate
Poly chip Off
if anybody knows a solution to this problem can you let me know ASAP?
thanks
