This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
hello. i have trouble making zDepth pass with vray. when i render single frame in maya then everything is fine - white is near, black is far. but when i make batchrender, colors are flipped - black is near, white is far. how can i fix it?
There is a reverse node in the hypershade not sure it will work for this, but I wonder why it should render that way in the first place.....................dave
i think, the fastest way would be to revert the result image in another programm. but i still didn't get, why it revert it while batchrendering. i checked every setting.
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