Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
What would be the best way to line up the verts on the outer sides of these pieces of trim to create a 90 degree angle? I know I can manually line them up but it takes time and is hard to get a perfect angle. I feel like there is probably a really simple way to do this that I am missing.
I usually select the vertices of one piece, put them into a lattice, then snap the corresponding vertices of the lattice to the outer edge of the other piece. (Then delete history)
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