This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
The goal is to have one texture which is mapped several times on each face of a cube, without having tons of image files because it is memory consuming.
So i plan to use one image file filtered by opacity masks.
Today man, tomorrow bird...i already have the plumage
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