This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I wouldn't worry too much about it. Just keep it all under 7000. Obviously, you won't have perfectly round wheels, but alot as many as you think necessary to them.
thanks Mike. I have currently about 500 faces counting in one wheel. 2 body sides have about 250faces. I want to add some more details like side skirts, back bumber and into hood some holes
Noo0ooB... beginner... novice... newby... I'am new ! ! !
One thing you can do for the spokes of the wheels is make them a texture detail rather than a geometry detail. Use transparancy maps to cut in the holes.
Thnx for all those good comments.
But I have a problem that has pissed me off. When I extrude a face and move it it turns black and stays that way eaven when rendered.
Noo0ooB... beginner... novice... newby... I'am new ! ! !
use region select over a vertex and make sure there is only 1 and not 2 overlapping, if there are 2 you need to merge vertices, make sure the face normal is facing outward, and lastly check and see if there are 2 faces overlapping also try smoothing
check your extrude options, make sure keep faces together is on
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so what was the problem in the end? u might wan to make that road stripe a little thinner, its a quarter the size of the car :p
lookin good though, keep it up and youl be done in no time
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