Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 21-10-2002 , 10:11 PM
Registered User
Join Date: Oct 2002
Posts: 31

Hypershade - A quick question...

Hi everybody,
I just downloaded the very nice tutorial on The Hypershade available at www.mtmckinley.net
Thanks again for the valuable indication.
I've learnt from this overview on the Hypershade that the three default material nodes should never be modified. Now, I would like to understand if any modifications to these materials nodes are permanent within Maya or if, as I believe, they only affect your current scene and are basically turned back to their default values if you restart Maya and get ahead with another project...
The reason for this question is that I have, in fact, modified the Lambert1 node. Now I understand why any new primitive (created in scene I'm working on) was automatically mapped with a texture assigned to another object.
I think everything should be back to normality now... thanks to the information received from this tut. However, I would like to make sure that my Lambert1 node in Maya is indeed set up with perfect adherence to its default values... Could you shed some light on this please? I really hope the modifications applied to the default material nodes are not permanent... if so, could you please confirm the original attributes of the Lambert1 node?
Thanks again!
Avoosl

# 2 21-10-2002 , 10:22 PM
adldesigner's Avatar
Registered User
Join Date: Sep 2002
Location: CCS, Venezuela
Posts: 3,363
Those three nodes are modified in the scene only, actually those three nodes are simple nodes, but they are created by MEL commands by the program itself, as a matter of fact, if you get to know the Hypershade, and you accidentaly delete one of the nodes, you can always create a new one, and connect it to the other two.

They are governed by the same Shader Networks laws, just like all the other shader nodes. Don´t worry, open a new scene and you´ll see.

# 3 22-10-2002 , 04:42 AM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Good answer Adl!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 4 22-10-2002 , 08:58 AM
Registered User
Join Date: Oct 2002
Posts: 31
Once again, thanks a lot for your time.
Cheers...

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads