Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 29-07-2005 , 03:50 PM
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Game Character: Knight

Work has been pretty quite for the past two days
so I decided to do knight and here it is, roughly two days work maybe less
the rig was just a quikie he deforms pretty well and I haven't really touched the weights.
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Dae

EDIT: will reduce image size when I get home.


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# 2 29-07-2005 , 03:55 PM
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Cool mate. looks good so far. cant wait to see him textured.


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# 3 11-09-2005 , 11:15 AM
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update

finally got round to texturing him.
here is what I have so far.
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Dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 4 11-09-2005 , 01:37 PM
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looks great so far mate! Just the blood on the top right hand side of the chest plate looks a bit fake. maybe boost the opacity?

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Imagination is more important than knowledge.

Last edited by NextDesign; 11-09-2005 at 01:40 PM.
# 5 11-09-2005 , 06:26 PM
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update

I will take a look at that, but in the meantime here is another shot with a little bit more done.
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Dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 6 11-09-2005 , 07:22 PM
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Hey Dae

Nice. Good bit off texturing too!!

Jay

# 7 11-09-2005 , 08:25 PM
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Do you plan on bump mapping anything on this? I think it would look great if you did for those gold design leaf thingies on his breastplate.

# 8 11-09-2005 , 08:27 PM
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Is that topology or just the texture?

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# 9 11-09-2005 , 08:46 PM
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thanks

Thanks Jay
there will be a bump map once I have completed the colour map,
thats all geo
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dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 10 12-09-2005 , 10:53 AM
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nice modelling and the texturing is really bringing it to life user added image


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# 11 12-09-2005 , 11:24 AM
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Wow, great work. What was the poly count again. You seem to very efficient with your polys, knowing when to and how to use them. I espicially like the calves on, they look very detailed.

# 12 12-09-2005 , 11:32 AM
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thanks

Thanks guys

the poly count stands at 5280 tris
dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 13 12-09-2005 , 07:17 PM
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Great work Dae, quick question, that shader you are using to test stretching on your uv map, know where I can get that?

Thanks,

# 14 12-09-2005 , 09:31 PM
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I have no idea where I got it, but the guy was happy to give it away, he said it was softer on the eyes, anyway here it is
user added image
Dae


"I THINK, THEREFORE I AM"
René Descartes

www.mvorster.co.uk
# 15 13-09-2005 , 08:42 AM
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Cheers for that dae, is it straightforward to use the checker? Just pop it onto your UV background or something or use it as a texture?


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
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