Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-03-2006 , 03:52 AM
AntiChristian76's Avatar
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Join Date: Mar 2005
Location: Austin
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Surface Information transfer problem

So I'm trying to make a normal map with Maya 6. I have a low poly model and a hi poly model. I click hi_poly then shift-click low_poly and click Lighting/Shading>Transfer Surface Information dialogue box. When I click this, I get an error in the script line that says

"Error: Value is out of range: 0"

I have my low_poly UVs in 0,1 space, nothing is overlapping, etc.

Anyone have any clue?

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