Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-03-2006 , 03:52 AM
AntiChristian76's Avatar
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Join Date: Mar 2005
Location: Austin
Posts: 15

Surface Information transfer problem

So I'm trying to make a normal map with Maya 6. I have a low poly model and a hi poly model. I click hi_poly then shift-click low_poly and click Lighting/Shading>Transfer Surface Information dialogue box. When I click this, I get an error in the script line that says

"Error: Value is out of range: 0"

I have my low_poly UVs in 0,1 space, nothing is overlapping, etc.

Anyone have any clue?

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