This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Recently quoted for a job similar to this but the client decided to go the photographic route. I've decided to have a go anyway in my spare time. Generally the idea is fruit splashing in flavoured milk.
Reference: https://wallarena.com/wp-content/uplo...-wallpaper.jpg
Cool, people often turn to realflow or nParticles for this sort of thing, but it looks like you're using hand-crafted geo? Which sounds like a great exercise. Make sure some of the splashes have bumps on the end like your reference.
I've exported the models as hires mesh from zbrush and then used a soften edge command (normals). I'd rather do that than use displacements if my computer can handle it.
Trying different setups to get the liquid looking right. The material is a misss_fast_simple_maya.
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