Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 04-08-2008 , 07:52 PM
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Join Date: May 2007
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PSD networks

Hi all

I have a character and i make the cloths of polysurface but now i want to make a psd network so i can make the texture. But psd doesnt work on polysurface how does i convert it to nurbs or polygon?
Or does any body know a nother way how i can fix this?

# 2 05-08-2008 , 04:53 AM
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polysurface?

sorry i haven't used ncloth before but if i read your question right i might be able to offer an answer

did you assign a psd to the colour of the material? the same way you would do a texture mapping with the File option? (i'll assume you did)

did you hit 6 on the keyboard to turn on hardware rendering?

tried rendering the scene?




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# 3 05-08-2008 , 05:01 PM
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You get a polysurface when you use the create polygon tool. The problem start when i clik on create a psd networks. I get then an error saying that it only works on nurbs and polygonal objects. Yep the material is shaded (with blinn) and hardware rendering is turn on.

However i tink if found a work around it, its by combining a polygonal object (like a plane) to my polysurface object and then seperate it. When i did it, it seems to be oke to use the psd network than. I don't know if that the best way so i'm still open for suggestions.

Ps. thanks for the quick reply

# 4 26-04-2014 , 08:51 PM
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Hi all,
I created nurbs sphere and assigned lambert to it. In Create PSD Network Options, I've chosen three attributes and they appear in selected attributes section. But when I press create button following message appears: // Error: Invalid call to "filetest". Check number and types of arguments expected by the procedure. I restored default settings, but it was in vain. So, I would appreciate some help on this user added image

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