Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 15-04-2007 , 09:39 PM
Radical Edward's Avatar
Registered User
Join Date: Jan 2006
Posts: 234

PSD Network problem

I am having an odd problem in the hypershade with a PSD Network. For my spider model, if I select it and try to make a PSD network, the attributes are totally empty and so I can't make one. However if I make a simple sphere, make a PSD network applying exactly the same texture that I apply to the spider, set the attributes for each layer group and then apply this network to the spider, it works perfectly fine (the UV map is that of the sphere, but no problem, I just overwrite the UV map with my spider's UV Map.)

Does anyone know why the Attributes aren't showing up when I try PSD network with the spider directly?

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads