This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
First, I'm new to Maya, and am learning modelling, and at the momen am working with polygons. I think the simplest way to explain the problem is to post pictures, but in short, my image planes are sticking through my model in ortho views front and back, but in perspective they don't, and as a result i can't quite manouver vertices, edges etc.
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