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# 1 09-11-2014 , 05:28 PM
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Join Date: Oct 2014
Posts: 8

Wierd polygon shading after smoothing

So I have this problem with smoothing parts of my object.
the shading of the faces is all wierd afterwards, but when I delete the faces and fill mesh/bridge/apend polygon the shading is normal again.
Is this even an error with the model or just a displaying bug?
Here some screenshots for better understanding:

user added image
user added image

-deleting the face closing the hole:
user added image

this is how it looks before smoothing the marked edges are being smoothed maybe you have some tips and trick to get better results
user added image

# 2 09-11-2014 , 07:38 PM
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The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
try selecting the mesh and go to normal/conform, if that does not work unlock the normal first then try harden normal in that area..............dave




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# 3 10-11-2014 , 04:56 AM
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Join Date: Oct 2014
Posts: 8
thanks the second way worked for me user added image

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