This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Its pretty easy.... Duplicate the original object then deform and model it.... (do not delet any geometry it has to match to work) Once you got the shape you want... Select the 2nd shape then shift select the original. Go under the animation menu set> deform >create blendshapes.. You should have a slider come up...
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
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