This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I'm sure I'm missing a step along the way. But, I applied mapping to an object, then opened the mesh in the UV Texture Editor.
When I tried to move or scale the mesh it wouldn't let me. I could select edges and vertices. But, I couldn't engage the move or scale tool in the UV Texture Editor.
as Danny also say's you can only move the UV's in the uv texture editor...
but you can use the same hotkey's for move, rotate and scale on the uv's...
a little tip for moving whole part's/sections of uv's is using (uv)shells... instead of going up in the menu to activate this function, you can use this piece of code, which you can drag to your shelf, and then just hit that when you want to select a whole uvsection... just click one UV in the section, and the shelfbutton...
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