Good thing you're being so helpful, I almost didn't understand how you can do those :p ... Oo wait, I didn't
How do you make a glow map then?
Sorry for the sarcasm...
Benny
When in doubt, delete history and freeze transformations.
Oo, OK, sorry for the stupid question... I had something else in mind when thinking about the glow attribute...
I gust tried it in Maya BTW, and it doesn't seem to work right
Maybe it's just me...
edit: it does when using alpha gain as value
Benny
When in doubt, delete history and freeze transformations.
It's a texture map you can paint and apply to your model so that certain parts will glow. It's applied to the incandescence slot of your materials attributes. It works best when used with final gather. Here is an old test render I did years ago using such a map.
There is a glow slider on Maya materials, under special effects I think, though you can map stuff to it I don't know how much control you'll get with that since there is a node that influences all the glows in the scene anyways (that default shader glow that you see in hypershade). Its worth a try.
You assign it to the incandescence slot? not the glow slot?
Do not map it to the special effects slot. You will not get the same effect I demonstrated with the example pic. Plug your glow map into the incandescence slot. Thats what that attribute is for.
There is nothing labeled glow slot. It's labeled special effects and the effect just gives you a flaring gradient effect. Like the flaring gradient from a light sabre. The biggest problem with it it is that the flaring effect gets worse ( it gets huge ) the further you move your object away from the camera.
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