Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 14-02-2004 , 07:57 PM
Registered User
Join Date: Feb 2004
Posts: 6

image help.

how do I use an image after I have imported it? its a gif. I kno gif may not be the best for maya but i needed it to be transparent. let me kno what i should do.


https://www.evolvedsearch.tk - Check it out.
# 2 14-02-2004 , 08:02 PM
howardporter's Avatar
Subscriber
Join Date: Apr 2003
Location: usa
Posts: 985
your best bet for a transparency is to use a tiff with an alpha channel.

assign a shader- in the color channel choose file and select the desired image.

# 3 15-02-2004 , 05:18 AM
Registered User
Join Date: Feb 2004
Posts: 6
where do I go to assign a shader? im using Maya 4.5 and im new at this. only been using it for like 1 week.


https://www.evolvedsearch.tk - Check it out.
# 4 15-02-2004 , 06:35 AM
howardporter's Avatar
Subscriber
Join Date: Apr 2003
Location: usa
Posts: 985
-->

Attached Thumbnails
# 5 16-02-2004 , 02:31 AM
Registered User
Join Date: Feb 2004
Posts: 6
thank you


https://www.evolvedsearch.tk - Check it out.
# 6 16-02-2004 , 02:59 AM
howardporter's Avatar
Subscriber
Join Date: Apr 2003
Location: usa
Posts: 985
no problemo!

how are you fairing? any screenshots we can see?

# 7 16-02-2004 , 07:10 PM
Registered User
Join Date: Feb 2004
Posts: 6
Onces I am in Lambert, I right-click Color and it takes me to "Create Render Node". I can see some textures and stuff, but I dont see my picture? Is there a library in Maya where imported stuff gets stored?

Attached Thumbnails

https://www.evolvedsearch.tk - Check it out.
# 8 16-02-2004 , 07:25 PM
howardporter's Avatar
Subscriber
Join Date: Apr 2003
Location: usa
Posts: 985
in the color channel click on the checkerboard box- a window will popup choose "file" your shader window will open- next to the blank box that says "filename" there is a folder icon. click that and browse for your image file...

if you are applying it to that geometry you will first have to uv map it

# 9 16-02-2004 , 07:58 PM
NitroLiq's Avatar
Moderator
Join Date: Nov 2002
Location: New York
Posts: 2,133
Hit F1 and read up on the Hypershade. That's where you create all your shaders.


"Terminat Bora Diem, Terminal Auctor opus."
# 10 17-02-2004 , 04:43 PM
maya4todd's Avatar
Subscriber
Join Date: Jan 2003
Location: Santa Monica, CA.
Posts: 163
Hey Howard,
I don't know if you tried this, but when I turned off all the fancy graphic interface stuff for XP and set it to the W2K look my computer is now almost twice as fast.

I thought I'd throw that in there after seeing your screenshot, even though it's unrelated.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads