Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-05-2004 , 04:01 AM
foo1971's Avatar
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Location: Adelaide South Australia
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spitfire

Test render of my wip Spitfive V still a ways to go but any comments are appreciated
Thx

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# 2 03-05-2004 , 06:47 AM
owmyi's Avatar
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Looks good. Do you plan on texturing it?

# 3 03-05-2004 , 12:00 PM
foo1971's Avatar
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Ive heaps of reference that ive downloaded. At the moment Im trying to work on 3 different projects at the one time , so am doing everything in stages.
Texturing is soon , but still have a bit more of detailed modelling to do.
Im learing as I go and have only just aquired skills in the Maya uvw editor. So Im letting every thing soak in a bit before I attempt to texture.
Ive worked on a german u-boat that is in the finished section, but it isnt really finished oops. lol.
That is the first model that ive ever unwrapped in maya as a test.
So before I attempt the spitfire im gonna finish the sub.

many thx for the reply

# 4 03-05-2004 , 03:33 PM
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Very nice user added image

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