Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 05-05-2004 , 03:56 PM
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Recessed bolt modeling...

I would like to know how best to achieve this with modeling:

user added image

Yes, the ole bolt-recessed-in-the-corner thingie.

Thanks. user added image


Last edited by maya4todd; 06-05-2004 at 03:34 PM.
# 2 06-05-2004 , 03:10 PM
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broken link for me.

# 3 06-05-2004 , 03:34 PM
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Sorry, I posted this question on another web site forum and moved the image on my server.

You should see it now. user added image

# 4 06-05-2004 , 05:55 PM
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# 5 06-05-2004 , 06:09 PM
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Thanks, Pure. I was hoping for a polygon-related approach. I'm more comfortable with poly-modeling then NURBS. Though of course I still plan on learning NURBS as well.

# 6 06-05-2004 , 06:15 PM
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it is a poly based approach, watch the video link that's in that thread and that will show you how to do it with polys.


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# 7 06-05-2004 , 06:21 PM
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Yep, I watched it. Very good one.

Do you know where I can get the software that was used to capture that tutorial?

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