This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Just one little thing that I thought is not right, altough your head may be formed that way, but the cheek bone look off around the eye area. Look at pic and you will see what I mean.
And the shader looks a little to shiny for skin, unless you have very oily skin
Heh, the specular reflection on the shader was really messed up.
Been trying to fix the eye area a bit, but with no great result so far. Also been trying to get a really good looking eye ball, which also is quite a challange.
Tried this tutorial by Steven Tubbrit, https://users.tinyworld.co.uk/steven_...ic_Eye_01.htm, which actually is really good, but I get alot of strange shadows on my sclera. Will give it another try tomorrow or so.
I'll post some shots when I make progress..
- S
Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
Ok, I'm leaving this project now, getting tired of it... Feel that I have learned alot though, will try to model a whole character next.
Left to do on the head is:
- better eyes
- eyebrows, eyelashes and hair
Thanks for the comments ant critics!
- S
Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
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