Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 30-04-2004 , 05:06 PM
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All of my previous posts can be summed up with one sentence.
"I WANT MY MODELS TO LOOK LIKE THOSE!"

My first question is always, Nurbs or Poly's? And the answer is always, "Depends on the output."

Anyone know of a good tut video that compares the pros and cons of Nurbs and Ploys? Or is that pointless because Maya can convert either to either?


I WILL get this stuff!
# 17 30-04-2004 , 05:28 PM
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Question about the garments/armor.
For example, in the 3rd movie, how do you think the fingerless gloves were modeled? Doe the whole forearm exist under the glove or was it trimmed at both openings?
I'm getting to where I can cloth my models and really get confused on how much mesh should actually exist.


I WILL get this stuff!
# 18 01-05-2004 , 06:25 PM
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Very nice !

# 19 01-05-2004 , 06:54 PM
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user added image that was awesome, thanks for sharing

# 20 22-05-2004 , 08:23 AM
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the only prob is maya's existing rendering architecture
...
but those renders are 'mazing


MY MAYA SYSTEM
---------------------
1.7 Ghz Intel Pentium
3.0 GB of RAM DDR 333
128 MB NVIDIA Ti 4600
---------------------
I know it's not a realy great system
but it gets the job done....
# 21 02-06-2004 , 10:16 AM
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holy cow!!

# 22 02-06-2004 , 04:03 PM
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Originally posted by MutatedHelix
the only prob is maya's existing rendering architecture
...
but those renders are 'mazing

Those models are notMaya, thier Max.user added image

# 23 02-06-2004 , 08:55 PM
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lately it seems ppl say "maya cant do this" instead of "max cant do this" but theres hdri... theres mentalray...

# 24 04-06-2004 , 10:38 AM
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........thx

# 25 04-06-2004 , 01:44 PM
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am I the only one who think that these are scanned miniatures animated with motion capture devices + added details (chains, etc)

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