Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 03-06-2004 , 10:02 AM
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hey caligraphics! looks nice! I like the rinkles on the head! gives it more caracter user added image


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# 32 03-06-2004 , 10:42 AM
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still a long way to go tho .. need to do specularity maps and stuff...


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# 33 03-06-2004 , 10:47 AM
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well... lookin' forward to it user added image


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# 34 03-06-2004 , 12:18 PM
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Another update, now with some specularity maps painted, and also changed the translucency from a general transl... into painted maps.

note: I only made the spec map for the face texture, not for the top of the head, ears etc..

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# 35 03-06-2004 , 12:35 PM
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X-ellent!!! I like all the rinkles too.


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# 36 05-06-2004 , 08:14 PM
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It looks good, but IMO It looks like a human with pointy ears. Maby his features should be more delicate or pointed to make him look more...elf like.


# 37 05-06-2004 , 08:29 PM
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LOOOKIN' GOOD! user added image what will you do further more on/with the elf ?


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# 38 05-06-2004 , 09:06 PM
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its looking good but you might want to tone down the specularity on the head just a tad bit...looks a little like plastic, other wise its looking pretty nice...you should shape the neck up a little bit..its kind of takes away from the face : )

# 39 05-06-2004 , 09:07 PM
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you should post a picture of your spec. map : ) i would like to see the texturing you used for the skin

# 40 06-06-2004 , 07:14 AM
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ransick : currently I am trying to do different kind of hair for the model, but I keep running into trouble, thats why I havnt posted any images for a while..

I am trying to figure out how the new Hair system works, and if you ask me, it sucks bigtime..


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LEGO Systems A/S
# 41 24-06-2004 , 01:55 PM
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Finaly an update!

Ok, so I got tired of Mayas Hair system, and I bought Shave and a Haircut and it rocks!!

Now here is the beginning of hair for my Elven male..

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# 42 24-06-2004 , 03:30 PM
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Cool. user added image It would seem to not cast shadows, though? Seems very flat compared to the model. Looks neat, though.

# 43 24-06-2004 , 03:37 PM
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It is infact casting shadows, but this not not a HQ render, and I still need to adjust colors of the hairs etc.. but I will do that when I got the hairdo finished


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LEGO Systems A/S
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