This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
its looking good but you might want to tone down the specularity on the head just a tad bit...looks a little like plastic, other wise its looking pretty nice...you should shape the neck up a little bit..its kind of takes away from the face : )
ransick : currently I am trying to do different kind of hair for the model, but I keep running into trouble, thats why I havnt posted any images for a while..
I am trying to figure out how the new Hair system works, and if you ask me, it sucks bigtime..
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
It is infact casting shadows, but this not not a HQ render, and I still need to adjust colors of the hairs etc.. but I will do that when I got the hairdo finished
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
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