Maya 2020 fundamentals - modelling the real world
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# 16 06-06-2004 , 05:36 AM
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see... i knew u were nuts user added image user added image

# 17 06-06-2004 , 08:14 AM
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I see triangle! user added image

He looks like one mean creature.
Good work.

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# 18 06-06-2004 , 08:29 AM
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Lol. He probobly scares his enemies with his massive polycount user added image

# 19 06-06-2004 , 09:07 AM
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lol, damn straight he does user added image

# 20 06-06-2004 , 09:46 AM
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Quick sneak peek user added image

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# 21 06-06-2004 , 12:09 PM
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looking good m8 !

i see good detail here.

the horns should get as much attention imho. so twek them to give it a bit more volume and cuts


Last edited by vladimirjp; 06-06-2004 at 05:27 PM.
# 22 06-06-2004 , 12:18 PM
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Just a quick render of how it's looking so far, and don't worry Vlad, I'll be fixing all that a little later on. Probably place a displacement map around the head. user added image

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# 23 06-06-2004 , 01:50 PM
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AHHHHHHHHH! ITS EVIL! EVIL! No seriously great job man. I smell victory in your pathuser added image

Keep it up!


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# 24 09-06-2004 , 12:21 PM
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Here is my next update. I still have to work on the arms and legs....and add feet then get to the particle effects.

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# 25 09-06-2004 , 12:24 PM
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Polysmooth mesh with (innacurate) poly count.

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# 26 09-06-2004 , 12:45 PM
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And just a view of the back:

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# 27 09-06-2004 , 03:22 PM
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It's a bit hard to see the wire. Small update.

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# 28 09-06-2004 , 08:45 PM
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Looking cool, I like the demony look user added image


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# 29 10-06-2004 , 03:58 AM
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I do too but... thats gunna suck to do once you get to particles user added image A hint, Defrag, delete recycle bin, History, Cookies... lol

# 30 10-06-2004 , 04:00 AM
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the big problem is that I only have 256Mb ram.....gonna be interesting to say the least.

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