Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 04-06-2004 , 12:48 PM
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June - NORMAL - 3Demon

I thought I never finish these so I'm going to this month.... with something quite cool. Therefore I choose the BALROG.

The ranks of the orcs had opened, and they crowded away, as if they themselves were afraid. Something was coming up behind them. What it was could not be seen: it was like a great shadow, in the middle of which was a dark form, of man-shape, maybe, yet greater: and a power and terror seemed to be in it, and go before it. It came to the edge of the fire and the light faded as if a cloud had bent over it. Then with a rush it leaped across the fissure. The flames roared up to greet it, and wreathed about it; and a black smoke swirled in the air. Its streaming mane was kindled, and blazed behind it. In its right hand was a blade like a stabbing tongue of fire; in its left it held a whip of many thongs. --FotR, "The Bridge of Khazad-Dum"

Hopefully I can do it justice. I'll post my version of the Balrog when I can.

# 2 04-06-2004 , 01:24 PM
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I forsee many particles in your future. :p

Looking forward to it! user added image

# 3 04-06-2004 , 01:26 PM
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lol, sagely wisdom you have Mike user added image

and more computers I do need user added image

# 4 05-06-2004 , 04:40 AM
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Ok, here's a rough little sketch of how I want the final look. I'll post another sketch later. This should give some idea though... I hope.

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# 5 05-06-2004 , 04:46 AM
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nice

# 6 05-06-2004 , 04:37 PM
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Messy and fun, that's the way to do it user added image

Disclaimer: The modelling technique isn't for everyone... or anyone sane for that matter

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# 7 05-06-2004 , 04:51 PM
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WHOOOOO! I like

# 8 05-06-2004 , 04:54 PM
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yeah man that looks good!! great start!!

maybe put the wire on just so we can see the detail a bit better


cheers

Rich
# 9 05-06-2004 , 04:59 PM
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If I put the wire there, you'll all think I'm nuts user added image

I'll show you what I mean when I get a little further.

# 10 05-06-2004 , 05:24 PM
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lol it does look a little bit nutty, the way its pieced

# 11 05-06-2004 , 06:06 PM
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Originally posted by 3Demon
If I put the wire there, you'll all think I'm nuts user added image

we already know ur nuts!! we don't need wires to to know user added image user added image

# 12 06-06-2004 , 01:38 AM
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Just woke up so I'll have more to show a little later user added image. As well as a proper wireframe of doom.

# 13 06-06-2004 , 03:20 AM
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Yo Buddy, great stuff,,, like your concept as usual. Finally some modelling. Particals are yet to come... Hehe

# 14 06-06-2004 , 03:32 AM
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Great start!! Looking forward to seeing more! user added image



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# 15 06-06-2004 , 05:31 AM
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Ok, here's the wire like thingy.... and no comments on how messy it is user added image I just fix it up at the end. A lot of stuff is just experimenting how I want it to look as well. You'll see what I mean later on when it comes to texturing, otherwise I'll be in a bit of trouble. user added image

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